• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tutorial Some FAQ of OMA Zombie Mod
#1
Hello

A small tutorial of some functions for OMA Zombie Mod, Big Grin

1- Add more rounds:

1- Go into _bot.gsc and find this thread: Oleadas()
2- Find the last:

case 14:
Code:
            level.ztotal[level.ola] = 1;
            level thread MeterZombies(level.ztotal[level.ola],50000);
        break;

        case 15:
        break;
3- Add more, for example:

Code:
        case 14:
            level.ztotal[level.ola] = 1;
            level thread MeterZombies(level.ztotal[level.ola],50000);
        break;

        case 15:
            level.ztotal[level.ola] = 10;
            level thread MeterZombies(level.ztotal[level.ola],5000);
        break;

        case 16:
            level.ztotal[level.ola] = 40;
            level thread MeterZombies(level.ztotal[level.ola],500);
        break;

        case 17: //last one keep it like this
        break;
4- level.ztotal[level.ola] = 10; is the number of zombies in that round, and the number that is in MeterZombies is the health that zombies have.
5- Now, we´ll setup the end, in _bot.gsc go to this thread: PrepararNuevaOleada()
6- Change this on it:

Code:
            if(level.ola == put here your last round number)
            {
                       maps\mp\gametypes\_gamelogic::endGame( "allies", "^5The Humans Survived" );
            }

2- How to add more Prizes:

1- Go in _bot.gsc into this thread: VidadeZombies(i)
2- Find this:
Code:
            if(numerobono == 100)
            {
                foreach(jugador in level.players)
                {
                    jugador thread maps\mp\gametypes\_hud_message::hintMessage("Max Ammo for all players!");
                                          jugador maps\mp\killstreaks\_airdrop::refillAmmo();  
                }
            }
3- Do same and change numerobono == 100 to another number. Change the effect.

3- How to add more weapons into random weapon box:

1- Go into _randomweaponbox.gsc, in Init() add at the bottom of level.weapons list another one:

level.weapons[number of the last weapon + 1] = "weapon you want to add";


This are a few functions that people has asked me for a few times.

Thanks for reading.
[Image: veovuq.png]
[-] The following 1 user says Thank You to Yamato for this post:
  • d0h!
  Reply
#2
Awesome
this is for noobs in scripting?
C++/Obj-C developer. Neko engine wip
Steam: Click
[-] The following 1 user says Thank You to Nekochan for this post:
  • Yamato
  Reply
#3
(08-01-2011, 15:06)Se7en Wrote: Awesome
this is for noobs in scripting?

Yes, for noobs and for leakers that dont know how to code, Sleepy
[Image: veovuq.png]
  Reply
#4
thanks for your effort. keep it up
  Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  BF4 zombie 'mod' JariZ 4 2,922 08-17-2014, 14:23
Last Post: Yamato
  [Request] Modder/s for R2K Zombie MOD mr.apple 4 2,014 10-25-2013, 12:45
Last Post: mr.apple
Tongue Zombie CE Table xtreme2010 5 2,405 08-01-2013, 18:15
Last Post: barata
  Zombie model imchasinyou 7 2,623 07-31-2013, 01:11
Last Post: rotceh_dnih
Star [Release] 8 new Zombie maps for ItsZombieMod mahafy00 31 23,122 07-20-2013, 07:28
Last Post: benm4a
  Help Modding Zombie Mode DarthKiller 3 2,009 07-09-2013, 21:08
Last Post: Nekochan
Information Preview 'KillMe' zombie mod Nekochan 115 21,143 07-03-2013, 14:56
Last Post: X-Track
  [Release] Black Ops Single Player/Zombie Trainer V3.6 Craig87 52 40,387 07-01-2013, 15:12
Last Post: explosivebanana55
  [Release] MW3 Mod: Zombie Juggernauts NChecker 8 10,565 06-27-2013, 05:38
Last Post: xX_ANTZ_Xx
Video Preview AIZombies eXtreme 2.0 / Zombie Player (Music Player) DidUknowiPwn 4 2,756 06-24-2013, 16:37
Last Post: DidUknowiPwn

Forum Jump:


Users browsing this thread: 1 Guest(s)