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[Tutorial] Loading Mods (With Mod Support 1.09)
#11
(05-28-2011, 10:44)Pozzuh Wrote: what kind of function did they delete?

with arena files you can only edit map description etc

I dont know if is right but "arena" file is related only to gametype and managing it.

"anyone tested xp hack??"

Prestige hack in CT is patched, about load map i think we need to pack it in .FF to get it work like before in CoD WaW

But we can try if is possible now load BO zombie map and ofcourse spawn zombie

wasnt a joke BO got modtool inside

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#12
sticky
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#13
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#14
Oh, yes. This is nice to. sv_vac can be 1 and you won't get banned!
[Image: MaEIQ.png]
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#15
the client vac option has no function...redirects to an unused pb funtion
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#16
This isn't bannable at all..
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#17
is anyone else getting this error while hosting?:

Code:
FS_HandleForFile: none free
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#18
(05-28-2011, 16:12)[CoDBOMod]Nukem Wrote: is anyone else getting this error while hosting?:

Code:
FS_HandleForFile: none free

I got that today when hosting the iSnipe mod..

[Image: MaEIQ.png]
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#19
I very much doubt they restricted functions. If they did could you please tell me just one of them.

Edit: Anyone wanna buy the the game?
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#20
they didn't restrict any functions. There were just some scripting function in .gsc files removed and others made to improve the airstrikes.
[Image: MaEIQ.png]
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