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Sky limit
#1
Is it possible to make skylimit higher? I want to make something in the air of Nuketown.Like 50m up , is it possible?
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#2
no

5char
[Image: MaEIQ.png]
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#3
yes

5char
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#4
idk

5char









no but rly spawn something above the sky limit
[Image: 1fxsnb.jpg]
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#5
(07-05-2011, 13:20)AZUMIKKEL Wrote: yes

5char

No, it's not
[Image: MaEIQ.png]
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#6
(07-05-2011, 11:13)GOVNO12 Wrote: Is it possible to make skylimit higher? I want to make something in the air of Nuketown.Like 50m up , is it possible?

try this and let us know

http://www.itsmods.com/forum/Thread-Cust...8#pid23998

also you can try to change csv file and adding new one into mod. The new "csv" will overwrite the existing one
(07-05-2011, 13:22)4FunPlayin Wrote: no but rly spawn something above the sky limit

it will be always killtrigger or untrapassing barier
Mhuhh air hangar? and why not make elevator working in crisiss and add underbase level?
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#7
Code:
removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
    ents[index] delete();

}
}
init()
[Image: 1fxsnb.jpg]
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#8
(07-05-2011, 15:08)4FunPlayin Wrote:
Code:
removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
    ents[index] delete();

}
}
init()

Not working.
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#9
(07-05-2011, 15:08)4FunPlayin Wrote:
Code:
removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
    ents[index] delete();

}
}
init()

worked only in mw2
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#10
(07-05-2011, 15:31)d0h! Wrote:
(07-05-2011, 15:08)4FunPlayin Wrote:
Code:
removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
    ents[index] delete();

}
}
init()

worked only in mw2

I tried it.. but no succes in BO. Smile
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