07-05-2011, 11:13
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07-05-2011, 11:43
no
5char
5char
07-05-2011, 13:20
yes
5char
5char
07-05-2011, 13:22
idk
5char
no but rly spawn something above the sky limit
5char
no but rly spawn something above the sky limit
07-05-2011, 13:29
(07-05-2011, 11:13)GOVNO12 Wrote: [ -> ]Is it possible to make skylimit higher? I want to make something in the air of Nuketown.Like 50m up , is it possible?
try this and let us know
http://www.itsmods.com/forum/Thread-Cust...8#pid23998
also you can try to change csv file and adding new one into mod. The new "csv" will overwrite the existing one
(07-05-2011, 13:22)4FunPlayin Wrote: [ -> ]no but rly spawn something above the sky limit
it will be always killtrigger or untrapassing barier
Mhuhh air hangar? and why not make elevator working in crisiss and add underbase level?
07-05-2011, 15:08
Code:
removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index] delete();
}
}
07-05-2011, 15:25
(07-05-2011, 15:08)4FunPlayin Wrote: [ -> ]init()Code:removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index] delete();
}
}
Not working.
07-05-2011, 15:31
(07-05-2011, 15:08)4FunPlayin Wrote: [ -> ]init()Code:removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index] delete();
}
}
worked only in mw2
07-05-2011, 15:40
(07-05-2011, 15:31)d0h! Wrote: [ -> ](07-05-2011, 15:08)4FunPlayin Wrote: [ -> ]init()Code:removeDeathBarrier()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index] delete();
}
}
worked only in mw2
I tried it.. but no succes in BO.
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