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Request Last survivour
#1
so i can add extra points or weapons, perks etc? has one been released as i haven't come across one.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#2
(09-26-2013, 16:25)hillbilly Wrote: so i can add extra points or weapons, perks etc? has one been released as i haven't come across one.

http://www.itsmods.com/forum/Thread-Rele...class.html

I created a class for detecting the last survivor a while ago, you can try to use that.
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#3
Simple mathematics.

Use GetClients() to get all clients. Then create common variable to save last count of all players and one 'in-method' variable to update players. Then just minus alive players from common count. Obviously it is looped. I did it in my kzm mod. Worked perfectly... but don't forget to reset common variable to reset player count at map start!
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#4
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#5
It isn't created by you. But code is good. Also stop adverstising 'hard' shit.
But at least it is gonna work.


This code will crash, add more statement to check player data.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(09-26-2013, 17:14)SailorMoon Wrote: It isn't created by you. But code is good. Also stop adverstising 'hard' shit.
But at least it is gonna work.

creator i am lol

(09-26-2013, 17:14)SailorMoon Wrote: It isn't created by you. But code is good. Also stop adverstising 'hard' shit.
But at least it is gonna work.


This code will crash, add more statement to check player data.

i am check code, worked 100% normal.
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#7
(09-26-2013, 17:16)[HARD] Tony. Wrote:
(09-26-2013, 17:14)SailorMoon Wrote: It isn't created by you. But code is good. Also stop adverstising 'hard' shit.
But at least it is gonna work.

creator i am lol

(09-26-2013, 17:14)SailorMoon Wrote: It isn't created by you. But code is good. Also stop adverstising 'hard' shit.
But at least it is gonna work.


This code will crash, add more statement to check player data.

i am check code, worked 100% normal.

Play +5 more hours and see.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#8
thankyou all
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#9
Code:
if (client.Team == Teams.Allies)
                                        {
                                                ALLIES++;
                                        }
                                        else
                                        {
                                                AXIS++;
                                        }
                                }
                        }
So spectators = axis?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#10
(09-26-2013, 21:17)DidUknowiPwn Wrote:
Code:
if (client.Team == Teams.Allies)
                                        {
                                                ALLIES++;
                                        }
                                        else
                                        {
                                                AXIS++;
                                        }
                                }
                        }
So spectators = axis?

How you will reset value? .. You can't do it in loop. Most method: find mw2 gsc code and port it to c# Troll
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