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[Request] How Do i add bots to my mod menu? .CFG
#1
Okay, im a ps3 user, ive written up a mod menu & now ive gotten the idea for bots. is that possible? if So, How? Huh
Please help me im a newbie..
no hate,
Thanks!
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#2
>.cfg editing
Stop fucking modding a dead game.
Or entirely stop this so called 'patches' there are fucking millions of them already no one cares.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#3
Sorry, it's PC modding forum.
There's command "addtestclient", but I am not sure if it working.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
(11-22-2013, 14:11)SailorMoon Wrote: Sorry, it's PC modding forum.
There's command "addtestclient", but I am not sure if it working.

what number do you put after that command? as many as you want?
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#5
(11-22-2013, 16:02)oda521 Wrote:
(11-22-2013, 14:11)SailorMoon Wrote: Sorry, it's PC modding forum.
There's command "addtestclient", but I am not sure if it working.

what number do you put after that command? as many as you want?

No, you'll have to define something as addtestclient();

Code:
bot = addtestclient();

http://zeroy.com/script/

I really can't see how you could make any proper mod with .CFG, mind explaining?
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#6
(11-22-2013, 16:09)Rendflex Wrote:
(11-22-2013, 16:02)oda521 Wrote:
(11-22-2013, 14:11)SailorMoon Wrote: Sorry, it's PC modding forum.
There's command "addtestclient", but I am not sure if it working.

what number do you put after that command? as many as you want?

No, you'll have to define something as addtestclient();

Code:
bot = addtestclient();

http://zeroy.com/script/

I really can't see how you could make any proper mod with .CFG, mind explaining?

CFG mods are for ps or xbox, since there are new patch for mw2, you can't edit gscs here. ( As I think, because as I read on some forums, they lost this feature ).
By the way, there are a lot of mods using cfgs.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
(11-22-2013, 16:30)SailorMoon Wrote:
(11-22-2013, 16:09)Rendflex Wrote: I really can't see how you could make any proper mod with .CFG, mind explaining?

CFG mods are for ps or xbox, since there are new patch for mw2, you can't edit gscs here. ( As I think, because as I read on some forums, they lost this feature ).
By the way, there are a lot of mods using cfgs.

I know, I know. I just can't understand how the mods are being made. Because as far as I know, CFG files only accept console commands.
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#8
(11-22-2013, 16:41)Rendflex Wrote:
(11-22-2013, 16:30)SailorMoon Wrote:
(11-22-2013, 16:09)Rendflex Wrote: I really can't see how you could make any proper mod with .CFG, mind explaining?

CFG mods are for ps or xbox, since there are new patch for mw2, you can't edit gscs here. ( As I think, because as I read on some forums, they lost this feature ).
By the way, there are a lot of mods using cfgs.

I know, I know. I just can't understand how the mods are being made. Because as far as I know, CFG files only accept console commands.

I saw some "menu mods" made in cfgs. Very well.
That what I found on pastebin:
http://pastebin.com/K2yuPRfE
http://pastebin.com/PkXtagSK
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#9
(11-22-2013, 16:47)SailorMoon Wrote:
(11-22-2013, 16:41)Rendflex Wrote:
(11-22-2013, 16:30)SailorMoon Wrote:
(11-22-2013, 16:09)Rendflex Wrote: I really can't see how you could make any proper mod with .CFG, mind explaining?

CFG mods are for ps or xbox, since there are new patch for mw2, you can't edit gscs here. ( As I think, because as I read on some forums, they lost this feature ).
By the way, there are a lot of mods using cfgs.

I know, I know. I just can't understand how the mods are being made. Because as far as I know, CFG files only accept console commands.

I saw some "menu mods" made in cfgs. Very well.
That what I found on pastebin:
http://pastebin.com/K2yuPRfE
http://pastebin.com/PkXtagSK

Exactly what I expected it to be. Sorry @oda521 , you most likely won't be able to add bots.
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#10
(11-22-2013, 16:56)Rendflex Wrote:
(11-22-2013, 16:47)SailorMoon Wrote:
(11-22-2013, 16:41)Rendflex Wrote:
(11-22-2013, 16:30)SailorMoon Wrote:
(11-22-2013, 16:09)Rendflex Wrote: I really can't see how you could make any proper mod with .CFG, mind explaining?

CFG mods are for ps or xbox, since there are new patch for mw2, you can't edit gscs here. ( As I think, because as I read on some forums, they lost this feature ).
By the way, there are a lot of mods using cfgs.

I know, I know. I just can't understand how the mods are being made. Because as far as I know, CFG files only accept console commands.

I saw some "menu mods" made in cfgs. Very well.
That what I found on pastebin:
http://pastebin.com/K2yuPRfE
http://pastebin.com/PkXtagSK

Exactly what I expected it to be. Sorry @oda521 , you most likely won't be able to add bots.

There's CONSOLE command to add bots. But I don't remember it. But even if he will add bots, they won't do something.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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