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Request Custom Characters
#1
hey guys i would realy love it if someone could explane how to make custom characters , has anybody got a bodydef or something im trying to make a mikemyers, im learning maya "going over some simple tuts ,basic models & riging" its a very steep learning curve for me at the moment but with some help i think i could do it, ofcorce the best thing that could happen is i get a character ready to go with joints riged but build history still there then i could edit the look Confused idk what im on about lol thats why i need help ,on a side note would this help me ?
Copyed from facepunch.com thnx to luxox_18
Code:
Hello everyone today I bring the models Corrected of Call of Duty Black Ops

the package contains more than 150 models categorized in folders with their respective textures so the package is too heavy.

includes singleplayer & zombie models as well as multiplayer models.

the whole package weighs only 2.4 gb compressed


characters we find in the package:

Woods (all the versions you see in the game)

reznov (all the versions you see in the game)

Hudson (all the versions you see in the game)

Weaver (all the versions you see in the game)

Mason (his head and the bodies model that are used )

Russians militaries ( Spetznas undercover ; Spetznas Winter & urban ; cccp soldiers; hazmat; WWII Soldiers & officials)

U.S.A soldiers (Marines & jungle Marines (sog) ; hazmat ; Medic ; Revered(the man that gives blessing hahaha! )

British Commandos

German Infantry

USA politicial

USA Civilians (pentagon Mission)

Russian enginners

Cuban Civilians

Vietnamese Civilians

USA general (pentagon mission)

JFK

Nixon

Mcnamara

Castro (jacket & shirt Version)

Zombies (kino der toten; pentagon ; ascencion)

multiplayer Models (sog; nva; spetznas Winter & urban; black ops Winter & urban, op40 )

Cuban Rebels

Cuban Soldiers (tropas)

NVA Soldiers

Vietcong Soldiers

hands models

and indeed all models except for a few models multiplayer.

package divided in 24 parts:

link

http://www.mediafire.com/?adcreoc47lz9u

some images

Steiner Young




Dragovich old




Russian enginner




Kravchenko old




Reznov MACV




Reznov Prisoner




Mason int. Body




Spetznas Winter Camo




Cia Camo (multiplayer)




Clark




Woods



Spetznas Undercover








and many more

please refer to me in their mods .give me the credit for the models

Good luck!
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#2
facepunch? thats the gmod forum right?
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#3
lol, this is not possible for now! There is no SP models, or xmodelparts (surfs) not in Mod tools....
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
(07-23-2011, 16:28)Se7en Wrote: lol, this is not possible for now! There is no SP models, or xmodelparts (surfs) not in Mod tools....

there is... just learn to use it, I know some basic stuff
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#5
(07-23-2011, 16:28)Se7en Wrote: lol, this is not possible for now! There is no SP models, or xmodelparts (surfs) not in Mod tools....

icetag did it -.-
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#6
erhm, thoose models will works in MP ? Or Bodys models will be fuc*ed up ?
as this video (this is mw2, but in BO same)
http://www.youtube.com/user/Ex3me21#p/u/10/CrtpWkAPbFw
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
(07-23-2011, 20:24)Se7en Wrote: erhm, thoose models will works in MP ? Or Bodys models will be fuc*ed up ?
as this video (this is mw2, but in BO same)
http://www.youtube.com/user/Ex3me21#p/u/10/CrtpWkAPbFw

...can be fixed with rigging...
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#8
so if it can be done , how?

and regards the that video would that be a uv issue? or is it really a rigging issue?
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#9
(07-24-2011, 03:40)rotceh_dnih Wrote: so if it can be done , how?

and regards the that video would that be a uv issue? or is it really a rigging issue?

Project nova, import it from sp.........
Reply

#10
(07-24-2011, 10:07)Gladio Wrote: Project nova, import it from sp.........
Awesome................. oh wait, no that didnt help at all Rolleyes

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