how do we get this menu? like what do we do lol sorry im new to the menu thing, do we get _rank.gsc and erase it all and paste that stuff in it?
(10-20-2011, 00:42)x_slip_KNOT666 Wrote: how do we get this menu? like what do we do lol sorry im new to the menu thing, do we get _rank.gsc and erase it all and paste that stuff in it?
No it's a bit more complicated than that, I don't think people who don't know how modding works will understand.
(01-21-2011, 20:50)d0h! Wrote:
PHP Code: // I monitor each button separate because it responds faster! onPlayerSpawned() { self endon( "disconnect" ); self thread monitorButn_A(); self thread monitorDpad_1(); self thread monitorDpad_2(); self thread monitorDpad_3(); for(;;) { self waittill( "spawned_player" ); self thread openMenu(); } }
openMenu() { self endon( "death" ); self endon( "disconnect" ); self.menuOpen = 0; while( self.menuOpen == 0 ) { self waittill( "Left" ); self runMenu( "Menu Title", "Option 1|Option 2|Option 3|Option 4|Add Option|Add Option" ); } }
runMenu( title, options ) { self endon( "death" ); self endon( "exit_menu" ); self endon( "disconnect" ); cursPos = 0; self.menuOpen = 1; menuText = strTok( options, "|" ); self DisableWeapons(); self setClientUIVisibilityFlag( "hud_visible", 0 );
titleDisp = self createFontString( "objective", 2.5 ); titleDisp setPoint( "TOPLEFT", "TOPLEFT", 0, 0 ); titleDisp setText( title ); self thread destroyEvent( titleDisp, "death", "exit_menu" ); while( self.menuOpen ) { string = ""; for( i=0; i<menuText.size; i++ ) { if( cursPos == i ) string += "^2" + menuText[i] + "\n"; else string += "^7" + menuText[i] + "\n"; } menuDisp = self createFontString( "default", 2 ); menuDisp setPoint( "TOPLEFT", "TOPLEFT", 0, 60 ); menuDisp setText( string ); self thread destroyEvent( menuDisp, "death", "Up", "Down", "A", "exit_menu" ); button = self waittill_any_return( "Up", "Down", "A", "Left" ); switch( button ) { case "Up": cursPos--; break; case "Down": cursPos++; break; case "A": self thread runFunc( menuText[cursPos] ); break; case "Left": self setClientUIVisibilityFlag( "hud_visible", 1 ); self enableweapons(); self.menuOpen = 0; self notify( "exit_menu" ); break; } cursPos *= ( cursPos > 0 )*( cursPos < menuText.size ); } }
runFunc( input ) { switch( input ) { case "Option 1": break; case "Option 2": break; case "Option 3": break; case "Option 4": break; } }
destroyEvent( input, e1, e2, e3, e4, e5 ) { self waittill_any_return( e1, e2, e3, e4, e5 ); input destroy(); }
monitorDpad_1() { self endon("disconnect"); for(;;) { if(self ActionSlotOneButtonPressed()) self notify("Up"); wait 0.0001; } }
monitorDpad_2() { self endon("disconnect"); for(;;) { if(self ActionSlotTwoButtonPressed()) self notify("Down"); wait 0.0001; } }
monitorDpad_3() { self endon("disconnect"); for(;;) { if(self ActionSlotThreeButtonPressed()) self notify("Left"); wait 0.0001; } }
monitorButn_A() { self endon("disconnect"); for(;;) { if(self JumpButtonPressed()) self notify("A"); wait 0.0001; } }
Simple Submenu:
PHP Code: openMenu() { self endon( "death" ); self endon( "disconnect" ); self.menuOpen = 0; while( self.menuOpen == 0 ) { self waittill( "Left" ); self changeMenu( 1, "Main Menu", "SubMenu 1|SubMenu 2|SubMenu 3|SubMenu 4" ); } }
runMenu( title, options ) { self endon( "death" ); self endon( "exit_menu" ); self endon( "disconnect" ); cursPos = 0; menuText = strTok( options, "|" ); self DisableWeapons(); self setClientUIVisibilityFlag( "hud_visible", 0 );
titleDisp = self createFontString( "objective", 2.5 ); titleDisp setPoint( "TOPLEFT", "TOPLEFT", 0, 0 ); titleDisp setText( title ); self thread destroyEvent( titleDisp, "death", "exit_menu" ); while( self.menuOpen ) { string = ""; for( i=0; i<menuText.size; i++ ) { if( cursPos == i ) string += "^2" + menuText[i] + "\n"; else string += "^7" + menuText[i] + "\n"; } menuDisp = self createFontString( "default", 2 ); menuDisp setPoint( "TOPLEFT", "TOPLEFT", 0, 60 ); menuDisp setText( string ); self thread destroyEvent( menuDisp, "death", "Up", "Down", "A", "exit_menu" ); button = self waittill_any_return( "Up", "Down", "A", "B", "Left" ); switch( button ) { case "Up": cursPos--; break; case "Down": cursPos++; break; case "A": self thread runFunc( menuText[cursPos] ); break; case "B": // if the menu isn't the main menu B button will call this menu (the same as your main menu setup): if( self.menuOpen != 1 ) self changeMenu( 1, "Main Menu", "SubMenu 1|SubMenu 2|SubMenu 3|SubMenu 4" ); else self iPrintlnBold( "Cannot Go Back!" ); break; case "Left": self setClientUIVisibilityFlag( "hud_visible", 1 ); self enableweapons(); self.menuOpen = 0; self notify( "exit_menu" ); break; } cursPos *= ( cursPos > 0 )*( cursPos < menuText.size ); } }
runFunc( input ) { switch( input ) { case "SubMenu 1": self changeMenu( 2, "SubMenu 1", "option 1|option 2|option 3|option 4" ); break; case "SubMenu 2": self changeMenu( 3, "SubMenu 2", "option 1|option 2|option 3|option 4" ); break; case "SubMenu 3": self changeMenu( 4, "SubMenu 3", "option 1|option 2|option 3|option 4" ); break; case "SubMenu 4": self changeMenu( 5, "SubMenu 4", "option 1|option 2|option 3|option 4" ); break; } }
changeMenu( menu, title, options ) { self.menuOpen = 0; self notify( "exit_menu" ); self.menuOpen = menu; self runMenu( title, options ); }
You need to convert the Xbox Button names into the PC named ones
Credits:
XG R4PiDzZ - Menu
Zy0n - Menu system idea & return on elems.
Clean - Video
how do you select? if using xbox controller is it A?
Where do you put the code? sorry, i'm new to this sort of stuff. lol
Link wont work..
(09-13-2012, 20:10)swedeludde Wrote: Link wont work..
because...there is no link
there is the code for the menu in the description
(09-13-2012, 20:17)d0h! Wrote: (09-13-2012, 20:10)swedeludde Wrote: Link wont work..
because...there is no link
there is the code for the menu in the description Where/How do i insert the code?
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