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Release Sniper Custom Camos by iBanana!
#1
Hi!
My first Custom Texture's for Black Ops and some of them are really awesome =D.

Video:


Rainbow:
[Image: BED5C9B055F57801C3056FE5164F5E61B76F34E5]

Pinky:
[Image: A6EE583FA4F08DDC92294957CF92B13F9838F698]

Monster Energy:
[Image: A193896A88B374546ECEF7C9AE0D994E773C42CF]

Hello Kitty:
[Image: B2F24192289AE79327EEBA334E934351A6F5C2F1]

Rockstar:
[Image: 28EFE340D6DABA428717BD6A2FD32F98B36E550C]

McDonalds:
[Image: CA11D6E2C760B6F1273569B1825054E936B02E25]

Super Mario:
[Image: 32B91360DDFBE7DF832FF22E215D084693B38AD8]

Creeper
[Image: BAD4366AA8F03519BC7CB3819675102CD40CD451]

NOW LADIES AND GANTLEMEN!

NYAN CAT!!:
[Image: 9CF49250FC1D3C34F830A382409C76F2A784441A]

[Image: 2A13286AA9A46DA1C138912B661A484C07351883]


REP ME + if you liked n.n
+ SUBSCRIBE to my YouTube

+ sorry about emblems and scopes.

+ if you have any idea or request post a comment in thread.


.rar   SniperPack.rar (Size: 1.35 MB / Downloads: 217)
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#2
Monster camo Awesome
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#3
(07-30-2011, 23:30)Romuald27 Wrote: Monster camo Awesome

Nyan cat is better Fuck yea! Tongue
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#4
Monster camo and NYAN CAT both look sweet.Cool
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#5
(07-31-2011, 00:26)[DA]Bad Blood Wrote: Monster camo and NYAN CAT both look sweet.Cool

Thanks :3
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#6
How come you don't texture them to the tri edges inside the texture files?

Then they don't wrap around and look like they are tiled.
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#7
(07-31-2011, 15:06)deadcrayon Wrote: How come you don't texture them to the tri edges inside the texture files?

Then they don't wrap around and look like they are tiled.

wait, what?
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#8
Just an idea.. not trying to say anything. I like them.

It's just each texture file has "zones" that are read when the texture is
applied to the model, some zones are used, some are not.

When you overlap your zones with any image, it will tile in places you don't expect.

Or in places you see and go wtf, why did that texture there? Or you get random
starts and stops of your texture.

So to avoid the texture being tiled, examine the checkerboard grid in the top left or
right corner, if you don't find one, turn on your grid in photoshop and set the grid
size to 32x32. Then, carefully apply your textures only in places where they align
properly with the grid. Where you stop with one texture on one part of the weapon
start again in the next grid over.

Then when the texture is applied, everything will line up correctly and won't tile
unless you want it to by overlapping your grid lines with an image.

Example:

If you splatter blood all over the weapon, you are going to see the same identifiable
blood spot in more then one place on the weapon.

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#9
DeadCrayon means in other words youve only put an image over the whole l96a1 texture... and that you shouldnt
Reply

#10
(07-31-2011, 16:05)deadcrayon Wrote: Just an idea.. not trying to say anything. I like them.

It's just each texture file has "zones" that are read when the texture is
applied to the model, some zones are used, some are not.

When you overlap your zones with any image, it will tile in places you don't expect.

Or in places you see and go wtf, why did that texture there? Or you get random
starts and stops of your texture.

So to avoid the texture being tiled, examine the checkerboard grid in the top left or
right corner, if you don't find one, turn on your grid in photoshop and set the grid
size to 32x32. Then, carefully apply your textures only in places where they align
properly with the grid. Where you stop with one texture on one part of the weapon
start again in the next grid over.

Then when the texture is applied, everything will line up correctly and won't tile
unless you want it to by overlapping your grid lines with an image.

Example:

If you splatter blood all over the weapon, you are going to see the same identifiable
blood spot in more then one place on the weapon.

No its meant to be like a chaos..Diddnt you see the Nyan cat one? Its on place i selected.
Reply



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