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[Release] Quarantine Chaos Zombie Mod Omega
#1
Rainbow 
Hai guys and gals, I have a story to tell you and well here it is in short words: i made mod u play and u like.
That's it! This QCZM has been in development for about 3 months now and I've learned a LOT over the past 3 months especially in GSC (wait that's its native script language ._.)
Anyway... this version was based on upgraded version of QCZM v3 by Chaz who seems to be gone afaik.
Shop Systems
Humans:
*Ammo for all weapons
*Exchange for (AR, SMG)
*Riot Shield
*Akimbo
*FMJ
*Red Dot Sight (Holo if you buy the credit shop setting)
*Silencer
*Extended Mags
*Rapid Fire
*Steady Aim(PRO)
*Sleight of Hand(PRO)
*RPG-7(R.O.F.L. Launcher if you buy the credit shop setting)
*Stopping Power(PRO)
*ACOG Scope
*Predator Missle
*M.O.A.B. (Yes works just like the one from MW3 and COD:OL)
*Sniper Rifle
*AI-Controlled AC-130 @master131
*Sentry Gun
*Pave Low
*Chopper Gunner
*Harrier
*Door Repair Tool
*Harrier
*Refill Equipment
/*Custom Weapons*/
*Flamethrower
*Raygun
*Forceblast
*Golden Deagle
(OMA will be added after I fix a few things @Yamato)
*8-shot
Zombies:
*Health (Up to 1250 if I recall)
*Thermal Overlay
*Regular Throwing Knife
*Cold Blooded (PRO)
*Ninja(PRO)
*Lightweight(PRO)
*Final Stand
*Stinger
*Blast Shield
*Riot Shield (Until you buy the setting in credit shop)
*Teleporting Throwing Knife Orly
*1 Stun Grenade
*Nova Infected Zombie for 1 life
Credits:
  • Human: 200 Starting Cash Zombie: 200 Starting Cash Full Ammo on Weapon Upgrade Zombie: Increase Door Attack Anti-Alpha Extra Life (Max is 5) MOAB for 1250 Commando and Ninja Pro for Last Person Alive Unlock R.O.F.L. Launcher Unlock Holo Sight Upgrade to (Semtex, Claymore, C4) Human: Final Stand Human: Tactical Insertion to Repsawn on (Only if you have lives) Zombie: Unlock Riot Shield Save Perks and Credits (You rejoin and your perks/credits will be saved for that level) Longer Killstreaks Killstreaks that follow you Full Clip on Ammo Purchase

Meeeeh too lazy to fix the list. DEAL WITH IT!

Picture: [Image: m8v.png]
Video from Preview #2:

Download is in attachments.

Bugs:
None as far as I know. I haven't been able to extensively test it, that's why I'm releasing it as a beta. If anyone finds any bugs let me know.

Have fun everyone and enjoy!

Also if you plan on using any of the code from the nuke gsc which is from momo5502's MOAB mod let him know.
If you plan on using @master131 's AI AC-130 let him know.
If you plan on using any part of the HUD let ME know.


There is another version on my computer which uses a bunch of custom IWI's for the skybox's and like a few weapon textures but it was too huge so I'll just leave it out until it's completely finished.
OMA

Changelog:
V1: 3-13-13, Out of beta!


Attached Files
.rar   QCZM Omega.rar (Size: 190.37 KB / Downloads: 289)
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#2
Kinda cool but ._. what did you change in compare to original QCZM?
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
  Reply
#3
(01-12-2013, 08:57)G-Man Wrote: Kinda cool but ._. what did you change in compare to original QCZM?

Another new "edit".

Anyways, looks cool.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#4
Very cool Smile @G-Man the thing about this one is that introduces new stuff, not like most edits that only include new bunkers.
  Reply
#5
Yeah, I believe @DidUknowiPwn but I am just curious to know what EXACTLY he added. Because I cannot play it myself unfortunately the only way for me to find it out is just ask
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
  Reply
#6
5 custom weapons, redesigned hud, ai controlled ac-130, fixes to map edits, and a moab. There should be other stuff I'm missing but I just woke up can't remember everything

Oh yesh forgot about the teleporting throwing knife which came from @Rendflex , I changed a few things but @joeyb is the one who fixed it to not make it teleport the player before even hitting anything.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#7
I did forget to mention that if you hate a certain someone there is a little checker somewhere in _rank.gsc for a part of their name and it will kick them.

(teheheheheh @apadayo)


--
I'll resume the mod after I complete my WAW Zombie mod... which will take a while
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#8
how do i host this myself? do i use mw2liberation?
  Reply
#9
Well for MW2 you have to rewrite a good portion of the mod because this mod was not specifically made for Steam MW2. inb4@SailorMoon spams me.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#10
(02-13-2013, 23:26)DidUknowiPwn Wrote: Well for MW2 you have to rewrite a good portion of the mod because this mod was not specifically made for Steam MW2. inb4@SailorMoon spams me.
Gtfo with 4d1 damn !!!!11iii111!! Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply


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