Slash2909: Basically join a server with promod, then leave and join any other server/match maker... many of the changes stay until you restart the game.
One question on the update. Why did you remove cl_maxpackets? On most idtech3 engine based games run best at 76fps/77maxpackets 125fps/63maxpackets. And if you have the newest evga precision/riva tuner you can cap your game at 125 if ur maxfps is 0 in game.
Its not a huge deal, i was just wondering why you removed it.
(02-11-2012, 12:00)ardyp Wrote: last update is making servers cpu to use huge amount of resources, on a quad core i got 25% cpu usage(full 10 slots server) like this was looped...
sv_config.ini
Code:
SpecsFix=0
But anyway almost nothing works we need to wait for an update.
(02-11-2012, 12:00)ardyp Wrote: last update is making servers cpu to use huge amount of resources, on a quad core i got 25% cpu usage(full 10 slots server) like this was looped...
sv_config.ini
Code:
SpecsFix=0
But anyway almost nothing works we need to wait for an update.
Hi,
thanks for replying so quickly. Actually this was allready configured like this (SpecsFix=0) but the problem is that i got cpu usage up to 25% per game server, as i got lots of them the server keep crashing. Fot now i've disabled all the promod on my servers. Hope there will be an update soon.
02-12-2012, 10:06 (This post was last modified: 02-12-2012, 10:08 by kraze1994.)
This was posted to my console log after the last server freeze;
[21:53:00] System.NullReferenceException: Object reference not set to an instance of an object.
at MW3_ProMod.Class1.OnPlayerConnectDvars(Object svClient)
[21:53:24] J;01100001057961a3;0;[HTW] jezza
[21:53:27] System.NullReferenceException: Object reference not set to an instance of an object.
at MW3_ProMod.Class1.OnPlayerConnectDvars(Object svClient)
[21:54:16] J;0110000105adc5a7;1;[HTW]Panda
[21:54:19] System.NullReferenceException: Object reference not set to an instance of an object.
at MW3_ProMod.Class1.OnPlayerConnectDvars(Object svClient)