• 5 Vote(s) - 4.4 Average
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[Release] MW3 Shop plugin
#1
Tongue 
On request @Slimpy
Information

  • 1. HeadUpDisplay
  • 2. TopPlayerOrPointsUpDisplay
  • 3. Medic&Vampir
  • 4. Data base stuff
  • 5. Log's statistic (kill,infected,death,ets)
  • 6. NextMap up HUD
  • 7. Some dvar (!fov,!3d)

Creator:
@SailorMoon - It Shop And it
@Ich1994 - make SQLite connector, and Release source EZM
@JariZ Release source RtD 2 (view Medic&Vamp)
@Dude - me, adding some stuff...
Wink
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
  Reply
#2
Nice!
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#3
Tony Troll Isn't this Tonys Stuff.
Code:
TimeMessage.Add("^1console^2: ^7Site: ^2hard-zombie.com");



And how will this kill them, not all servers have fall damage on. EDIT: and if it takes them down not all maps have a deathfeild under them
Code:
if (Message == "!kill")
{
      //KillPlayer Dont Work on 1.413 Addon
      Client.OriginZ = -150f;
      return ChatType.ChatNone;
}

Thanks For the Source Though.

EDIT:The nextmap and top huds don't work. Wink Nice Job, Tony Troll
~FYANB~ Servers Website

Primary Account:
[Image: 76561198070236721.png]
Secondary Account:
[Image: 76561198096107676.png]
Third Account:
[Image: 76561198164751656.png]
  Reply
#4
@Casper You need in 5 loggins players in data base...
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
  Reply
#5
YOU DON'T NEED TO USE BOLD, JUST LIKE I DON'T NEED TO USE CAPS Wink

AND THANKS TONY Troll

EDIT:Your nextmap hud don't work still.
~FYANB~ Servers Website

Primary Account:
[Image: 76561198070236721.png]
Secondary Account:
[Image: 76561198096107676.png]
Third Account:
[Image: 76561198164751656.png]
  Reply
#6
Nice Tongue
  Reply
#7
using System.Threading;

ouch
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply
#8
@hillbilly I think you don't know that such Threading...
Don't download those it then
Code:
Thread main = new Thread(new ParameterizedThreadStart(Update));
            main.Start(Client);
It creates a parallel stream...
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
  Reply
#9
nice effort, 1 point unless you integrate the akimbo fix, its really a waste of time adding primary akimbos.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply
#10
@hillbilly


This allows the use Akimbo pistols, and Akimbo assault
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
  Reply


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