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Release MW3 Server Addon Extensions
Keep up the good work!
I love playing around with this Awesome
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(01-08-2013, 16:33)master131 Wrote:
(01-08-2013, 15:39)SailorMoon Wrote: lol It was my code.

Really? Dodgy So it works fine right?

Sorry for late answer, yes.
C++/Obj-C developer. Neko engine wip
Steam: Click
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Added Notify by request for @SailorMoon . Also fixed a bug where using .As<string> on a OnNotify parameter either crashed the game or generated garbage.
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A casual conversation between barata and I about Nukem.
[-] The following 1 user says Thank You to master131 for this post:
  • Nekochan
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(01-10-2013, 22:37)SailorMoon Wrote:
(01-08-2013, 16:33)master131 Wrote:
(01-08-2013, 15:39)SailorMoon Wrote: lol It was my code.

Really? Dodgy So it works fine right?

Sorry for late answer, yes.

Your akimbo code doesn't work with addon verion 1.414, you still can't shoot after changing weapon or after using a killstreak.

ontopic:
thanks for the new FX and timing.cs stuff!

I think it isn't possible but can you make the boxes solid against bullets?
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(01-12-2013, 16:33)8q4s8 Wrote:
(01-10-2013, 22:37)SailorMoon Wrote:
(01-08-2013, 16:33)master131 Wrote:
(01-08-2013, 15:39)SailorMoon Wrote: lol It was my code.

Really? Dodgy So it works fine right?

Sorry for late answer, yes.

Your akimbo code doesn't work with addon verion 1.414, you still can't shoot after changing weapon or after using a killstreak.

ontopic:
thanks for the new FX and timing.cs stuff!

I think it isn't possible but can you make the boxes solid against bullets?

It doesn't use offsets stuff.
And i released it wrong. Excuse me.
C++/Obj-C developer. Neko engine wip
Steam: Click
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(01-12-2013, 17:05)SailorMoon Wrote: It doesn't use offsets stuff.
And i released it wrong. Excuse me.

Ok, I'll wait until you release the right code Smile
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Is it possible Timing.Call ?
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(01-12-2013, 16:33)8q4s8 Wrote: I think it isn't possible but can you make the boxes solid against bullets?

Doesn't Extensions.CloneBrushmodelToScriptmodel do that?

EDIT - I see what you mean. Bullets work if you shoot the top, if you shoot the shit the bullet holes don't appear. I don't know, it could be to do with the collision ID.

(01-12-2013, 18:02)archit Wrote: Is it possible Timing.Call ?

Probably, not sure NTAuthority would be happy about that though.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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(01-13-2013, 00:54)master131 Wrote:
(01-12-2013, 16:33)8q4s8 Wrote: I think it isn't possible but can you make the boxes solid against bullets?

Doesn't Extensions.CloneBrushmodelToScriptmodel do that?

EDIT - I see what you mean. Bullets work if you shoot the top, if you shoot the shit the bullet holes don't appear. I don't know, it could be to do with the collision ID.

(01-12-2013, 18:02)archit Wrote: Is it possible Timing.Call ?

Probably, not sure NTAuthority would be happy about that though.

He's not happy overall that the SA was based off his old code.
Do not take life too seriously. You will never get out of it alive.
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I am glad to your friendly chat but somebody can help me somehow?Sad

http://www.itsmods.com/forum/Thread-Rele...1#pid94901
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