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Release MW3 Dedicated server addon
Remove lines from example.script
[Image: lQDUjba.jpg]

Nukem,
Quote:sv_reload: reload server configuration (sv_config.ini)
crash server Undecided




(12-31-2011, 00:01)korsika Wrote: Nukem,
Quote:sv_reload: reload server configuration (sv_config.ini)
crash server Undecided

I've decided to remove that command later because it is virtually useless.
It would require to close the server now that I realize otherwise it would just create more problems.
[Image: b_560_95_1.png]

When I upload the addon i can't start the server anymore.. also i can't remove "upload.exe" via ftp for some reason.

alot of gsp's will not allow or do not have the correct c++ installed on the main server for you to be able to run this speak to them and ask if it's allowed or not. i don't have thart issue neither do my clients as i will allow the script

Nukem, please add a plug-in PM Manager command !say <message> and !pm <client ID> <message>

(12-31-2011, 12:16)Yurio Wrote: Nukem, please add a plug-in PM Manager command !say <message> and !pm <client ID> <message>

I'd like to be able to PM by client ID as well.

For Who Have MSVCR100.dll and MSVCP100.dll Error Do these works to solve problems:

Download and Install:

visual c++ 2010 (x86) redistributable :
http://www.microsoft.com/download/en/det...px?id=5555
visual c++ 2008 (x86) redistributable :
http://www.microsoft.com/download/en/det...en&id=5582
and
http://www.microsoft.com/download/en/det...g=en&id=29

and then copy MSVCR100.dll from MSVCR Fix folder of addon to root folder of your server

Can you make an 'on server command entered' type event? So I can add something that would happen if I type for example /pozzuh in the server console

Edit: And could you add something like /unloadplugin <name> so we don't have to close the server to paste our updated version of the plugin in? Big Grin
[Image: MaEIQ.png]

Finally I run server with addon but the only mod is ffa...
if i change mod to tdm for example the mod still will be ffa...
what must i do?



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