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[Release] Lime BO2 XModel Exporter
#11
(03-04-2013, 14:15)kokole Wrote:
(03-04-2013, 10:49)Erik The Born Wrote: You kidding me? The game has to run in order for it to work? No thanks im not getting banned!

Im writing a tool to extrract files from fastfiles directly, so when I finish it maybe Tom will have a look at it Tongue

So, it cant get me banned for using it? its 100% VAC/TAC Proof?
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#12
@Erik The Born As far as I know, I don't see why it would, So yes.
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#13
(03-04-2013, 08:08)DidUknowiPwn Wrote: Awww no xanim yet Sad
Its on the way :p

(03-04-2013, 14:15)kokole Wrote:
(03-04-2013, 10:49)Erik The Born Wrote: You kidding me? The game has to run in order for it to work? No thanks im not getting banned!

Im writing a tool to extrract files from fastfiles directly, so when I finish it maybe Tom will have a look at it Tongue

there's a reason he didn't do fastfiles for xmodels ect but i am keen to see how your tool goes though i spose it caint make raw files from something pre-compiled
so not sure how much useful stuff you'll get .


oh i also did a video tut on using lime .
i moved over the bo2 rcxd back to bo1 , there is a bug with toms xmodel_exports so the wheels weights are not right but if i had maya installed i could just load the .ma bind it and reexport and it would be 100% correct but anyway should be helpful for newcomers.

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#14
(03-06-2013, 00:05)rotceh_dnih Wrote:
(03-04-2013, 08:08)DidUknowiPwn Wrote: Awww no xanim yet Sad
Its on the way :p
can i get beta for $$$??? Troll
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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