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Release Juggernaut plugin for infected
#1
Its My Birthday! 
Hello guys i am releasing the CraftBang Juggernaut plugin for your mw3 infected server.

Credits:
Reckless(me): Coding
KungFu: Help with code
RedRum(99iRock): Idea of plugin


COMMANDS:
!juggernaut (to get juggernaut)
NOTE: ONLY ONE SURVIVOR CAN GET IT (resets on map change)


INFO:
As juggernaut you get 180 health
p99 pistol
riotshield


Full source (because i am nice):


Attached Files
.rar   Juggernaut.rar (Size: 2.3 KB / Downloads: 114)
[Image: 24gu1a8.png]
[-] The following 1 user says Thank You to koro35 for this post:
  • hillbilly
  Reply
#2
Post some details about what it doesWink
(So like the commands and all)
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
  Reply
#3
What's the point of this plugin?
Could you write, please.
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#4
Its just for fun basicly one juggernaut can protect other survivors as he has more health
[Image: 24gu1a8.png]
  Reply
#5
Maybe you should add some informations like how much health you get or which weapons
  Reply
#6
(12-01-2012, 14:28)8q4s8 Wrote: Maybe you should add some informations like how much health you get or which weapons

Ok done!
[Image: 24gu1a8.png]
  Reply
#7
Put this in the post:
The first one in the team survivor who says !juggernaut , gets juggernaut with 180 hp, p99 pistol and a riotshield.
Only one survivor can have juggernaut, and after the map restart this resets.
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
  Reply
#8
Already have it lol
[Image: 24gu1a8.png]
  Reply
#9
will you reconsider releasing source, as a p99 is basicly useless.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply
#10
CSHARP Code
  1. if (Message == "!juggernaut")
  2. {
  3. Client.Other.Health += 80;
  4. Client.Other.SetPlayerModel("mp_fullbody_ally_juggernaut");
  5.  
  6. int WepID2 = GetWeapon("iw5_riotshieldjugg_mp");
  7. Client.Other.SecondaryWeapon = WepID2;
  8.  
  9. int WepID = GetWeapon("iw5_deserteagle_mp_tactical");
  10. Client.Other.PrimaryWeapon = WepID;
  11. Client.Ammo.PrimaryAmmo = 0;
  12. Client.Ammo.PrimaryAmmoClip = 24;
  13. Client.Other.CurrentWeapon = WepID;
  14. Client.Other.SwitchToWeapon(WepID);
  15. }
  Reply


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