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[Release] Ents map tool
#11
If anyone wants, I could upload a newer version of this mod.
  Reply
#12
(04-12-2012, 11:18)Rendflex Wrote: If anyone wants, I could upload a newer version of this mod.

Yes please, currently I seem to be incapable of starting it with FourDeltaOneM1.

Unless I am doing something incorrectly?

I created a folder called mods and then I placed the MapToolMod.iwd into it.
Then ingame I used the console command \fs_game mods/MapToolMod.

Also the tutorial makes no sense to me what so ever, what is it talking about binding for?

Mainly my question is how do I even get the mod working?
  Reply
#13
(04-13-2012, 01:35)Dasfonia Wrote:
(04-12-2012, 11:18)Rendflex Wrote: If anyone wants, I could upload a newer version of this mod.

Yes please, currently I seem to be incapable of starting it with FourDeltaOneM1.

Unless I am doing something incorrectly?

I created a folder called mods and then I placed the MapToolMod.iwd into it.
Then ingame I used the console command \fs_game mods/MapToolMod.

Also the tutorial makes no sense to me what so ever, what is it talking about binding for?

Mainly my question is how do I even get the mod working?

fs_game mods/MapToolMod

and then:

vid_restart
  Reply
#14
(04-13-2012, 13:39)Yamato Wrote:
(04-13-2012, 01:35)Dasfonia Wrote:
(04-12-2012, 11:18)Rendflex Wrote: If anyone wants, I could upload a newer version of this mod.

Yes please, currently I seem to be incapable of starting it with FourDeltaOneM1.

Unless I am doing something incorrectly?

I created a folder called mods and then I placed the MapToolMod.iwd into it.
Then ingame I used the console command \fs_game mods/MapToolMod.

Also the tutorial makes no sense to me what so ever, what is it talking about binding for?

Mainly my question is how do I even get the mod working?

fs_game mods/MapToolMod

and then:

vid_restart

Dude, he's clearly talking about fourdeltaone...
@Dasfonia try putting the .IWD in your M2demo folder.
  Reply
#15
Quote:@Dasfonia try putting the .IWD in your M2demo folder.

I tried putting it in the M2Demo folder. Nothing seems to happen, how will I be able to tell if your mod has started running?

Like I said I was having trouble understanding the basics of using it.
  Reply


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