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[Release] Cyborg's AI Survival 1.1
#41
(04-07-2012, 15:38)nawatl Wrote: Don't know if anyone still reads this thread. I'd like to change player respawn time back to the origianal 18 secs instead of either 0 or wait till end of round.
i thought that i could just do it with the change in a mod_settings.gsc and add the line
level.respawntime = 18;


Infact, couldn't most of the mod.ff be modified at that point?
That won't work you'd have to change some things in _globallogic_spawn.gsc. Use the source code. Though I would recommend to disable the multipliers that are set at the start of a round who are based on the amount of players alive at that time then.

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#42
when I build the mod i get errors:

Localization ERROR: Unable to load "localizedstrings/aisurvival.str"!
ERROR: unable to load file 'soundaliases/zones/mymod.english.csv'
ERROR: aliases failed to load
ERROR: unable to load file 'soundaliases/zones/radverb/mymod.radverb.csv'
ERROR: radverb failed to load for zone mymod
ERROR: unable to load file 'soundaliases/zones/snapshot/mymod.snapshot.csv'
ERROR: snapshot failed to load for zone mymod

and it stops
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#43
(04-10-2012, 17:45)CVD Wrote: when I build the mod i get errors:

Localization ERROR: Unable to load "localizedstrings/aisurvival.str"!
ERROR: unable to load file 'soundaliases/zones/mymod.english.csv'
ERROR: aliases failed to load
ERROR: unable to load file 'soundaliases/zones/radverb/mymod.radverb.csv'
ERROR: radverb failed to load for zone mymod
ERROR: unable to load file 'soundaliases/zones/snapshot/mymod.snapshot.csv'
ERROR: snapshot failed to load for zone mymod

and it stops

The first error "Unable to load "localizedstrings/aisurvival.str"!" happens because the localization file is not present or not in the right dictionary. The funny thing is that I thought I'd fixed it:
(01-29-2012, 13:03)Cyborgking Wrote: I seem to have put the .str file in the wrong place in the source code. It's fixed now.
I'll look into it again. Rolleyes

The other errors are errors that you always get when you have your own soundaliases(in this case it are weapon sounds from sp and zombie), you can just ignore those. I don't think the mod tools stop with building the mod after that last line but instead it'll work on a long process which is I think putting the custom weapons in the .ff file. It'll take some time till you see new lines again.
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#44
hmm the only thing you have to do is include the aisurvival.str to your mod, delete the unneeded soundaliases and fix the good csv's -> soundaliases/zones/snapshot/mymod.snapshot.csv
Black Ops Mods:

RPG(rocket launcher) mod
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Old aliasses:

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CVD

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#45
(04-11-2012, 20:53)CVD Wrote: hmm the only thing you have to do is include the aisurvival.str to your mod, delete the unneeded soundaliases and fix the good csv's -> soundaliases/zones/snapshot/mymod.snapshot.csv
Well the aisurvival.str is included in the mod and is in the right dictionary, I just checked, are you sure you have put all the dictionaries in the codbo folder?
The soundaliases shouldn't give you a problem but it's always a good thing to have less errors. I'll see what I can do.
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#46
(04-11-2012, 21:16)Cyborgking Wrote:
(04-11-2012, 20:53)CVD Wrote: hmm the only thing you have to do is include the aisurvival.str to your mod, delete the unneeded soundaliases and fix the good csv's -> soundaliases/zones/snapshot/mymod.snapshot.csv
Well the aisurvival.str is included in the mod and is in the right dictionary, I just checked, are you sure you have put all the dictionaries in the codbo folder?
The soundaliases shouldn't give you a problem but it's always a good thing to have less errors. I'll see what I can do.

ahh you made a rawfile
sorry to say this but you really fucked up the soundaliases.

(and save them all as .csv haha Tongue)

this is how it has to be:

soundaliases/zones/

default_mymod.english
default_mymod.all

soundaliases/zones/radverb

default_mymod.radverb

soundaliases/zones/snapshot

default_mymod.snapshot
btw when i only add this:

doHazmat()
{
self DetachAll();
self SetModel( "viewmodel_usa_hazmat_player_fullbody1" );
self.headModel = "viewmodel_usa_hazmat_mask";
self Attach( self.headModel, "", true );
self SetViewModel("viewmodel_usa_hazmat_arms");
}

precache shizzle

and level thread doHazmat();

then it gives an assert error :S how fix that?
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

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#47
The bots dont seem to respawn after i have killed all 10, something i have not done?
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#48
(04-11-2012, 21:23)CVD Wrote:
(04-11-2012, 21:16)Cyborgking Wrote:
(04-11-2012, 20:53)CVD Wrote: hmm the only thing you have to do is include the aisurvival.str to your mod, delete the unneeded soundaliases and fix the good csv's -> soundaliases/zones/snapshot/mymod.snapshot.csv
Well the aisurvival.str is included in the mod and is in the right dictionary, I just checked, are you sure you have put all the dictionaries in the codbo folder?
The soundaliases shouldn't give you a problem but it's always a good thing to have less errors. I'll see what I can do.

ahh you made a rawfile
sorry to say this but you really fucked up the soundaliases.

(and save them all as .csv haha Tongue)

this is how it has to be:

soundaliases/zones/

default_mymod.english
default_mymod.all

soundaliases/zones/radverb

default_mymod.radverb

soundaliases/zones/snapshot

default_mymod.snapshot
btw when i only add this:

doHazmat()
{
self DetachAll();
self SetModel( "viewmodel_usa_hazmat_player_fullbody1" );
self.headModel = "viewmodel_usa_hazmat_mask";
self Attach( self.headModel, "", true );
self SetViewModel("viewmodel_usa_hazmat_arms");
}

precache shizzle

and level thread doHazmat();

then it gives an assert error :S how fix that?

pppf
FIRST: why level thread instead self thread.
SECOND: which error
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#49
(04-18-2012, 13:24)JayDi Wrote: pppf
FIRST: why level thread instead self thread.
SECOND: which error

used self thread before and player thread to, both didn't work.

like I said before

When building the mod I get an assert error
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

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#50
(04-18-2012, 13:35)CVD Wrote:
(04-18-2012, 13:24)JayDi Wrote: pppf
FIRST: why level thread instead self thread.
SECOND: which error

used self thread before and player thread to, both didn't work.

like I said before

When building the mod I get an assert error

you mean "file size < 0, Assert error" ???

it means you added file which is not exist..
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