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Release Custom MysterBox V1.0
#1
Brick 
This is a plugin to spawn a highly customizable MysterBox!

This Plugin features:
  • Every Map (including every DLC)
  • Every Weapon(except Barrett .50cal ; missing the model name of it)
  • Highly Customizable

What can you costumize?
  • Coordinates
  • Team-Specific
  • Lot's of Messages
  • Weapons
  • MysterBox-Specific Timers
  • MysterBox-Specific Datas

KNOWN BUGS:
  • The Ammo in Clip get's "fucked up" (GetWeaponClipSize() does not work so i have to wait till the new ServerAddon)
  • Picking up while having a Akimbo-Weapon gives you the Weapon in Akimbo but weird things happen(Just don't do that Tongue)

Feature Improvements:
  • Getting the right StockAmmo


"Little Tutorial":

Weaponsnames you can use:



sv_config.ini EXAMPLE:


Feel free to thank and rep me :p

Also feel free to leave a comment and what i should improve.


CHANGELOG:

.rar   MysterBox.rar (Size: 7.78 KB / Downloads: 208)
[Image: compiling.png][Image: aLKA8og_460sa.gif]
[-] The following 10 users say Thank You to Ich1994 for this post:
  • d0h!, hillbilly, itsmods.com76, JariZ, Krusty123, narkos, OzonE, surtek, Yamato, zuiopas1
  Reply
#2
very nice release Ich. nice. Epic! +1
  Reply
#3
(09-23-2012, 20:45)OzonE Wrote: very nice release Ich. nice. Epic! +1

thanks, but its useless since GetWeaponClipSize() is not working :/
[Image: compiling.png][Image: aLKA8og_460sa.gif]
  Reply
#4
example how to set allies and axis? Also didn't see any messages
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply
#5
(09-23-2012, 22:58)hillbilly Wrote: example how to set allies and axis? Also didn't see any messages

Ummm.. you saw the Spoiler? Big Grin
[Image: compiling.png][Image: aLKA8og_460sa.gif]
  Reply
#6
(09-24-2012, 00:19)Ich1994 Wrote:
(09-23-2012, 22:58)hillbilly Wrote: example how to set allies and axis? Also didn't see any messages

Ummm.. you saw the Spoiler? Big Grin

rechecked with only serveradmin, speed and Mysterybox.

issues found...
No messages at all when you approach the box in dome, also infected and survivors can use box in dome, i couldn't for the life of me find any boxes in hardhat.

As the co-ordinates seem set for dome and hardhat, how do you set positions for the boxes for other maps?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply
#7
video¡¡¡ video¡¡¡ video¡¡¡¡ Tongue
[Image: veovuq.png]
[-] The following 1 user says Thank You to Yamato for this post:
  • iAegle
  Reply
#8
Good job
Also it spells "custom"
C++/Obj-C developer. Neko engine wip
Steam: Click
[-] The following 1 user says Thank You to Nekochan for this post:
  • Ich1994
  Reply
#9
(09-24-2012, 01:03)hillbilly Wrote:
(09-24-2012, 00:19)Ich1994 Wrote:
(09-23-2012, 22:58)hillbilly Wrote: example how to set allies and axis? Also didn't see any messages

Ummm.. you saw the Spoiler? Big Grin

rechecked with only serveradmin, speed and Mysterybox.

issues found...
No messages at all when you approach the box in dome, also infected and survivors can use box in dome, i couldn't for the life of me find any boxes in hardhat.

As the co-ordinates seem set for dome and hardhat, how do you set positions for the boxes for other maps?

Umm, there is a reason why i wrote EXAMPLE Big Grin I only know that the box called "box1" have good coordinates. The other coordinates are just random numbers.

if you want another map, just add it into maps=
and add boxes like i did in the example.

(09-24-2012, 08:50)Yamato Wrote: video¡¡¡ video¡¡¡ video¡¡¡¡ Tongue

Me playing MW3, with lowest details possible and only running MW3, with ~20 FPS
[Image: compiling.png][Image: aLKA8og_460sa.gif]
  Reply
#10
ok but there still is the issue of allies and axis in infected being able to use the box in dome?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply


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