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Release Black Ops 2 GSC Compiler v3.2 + GSC Loader
#31
what happen to the attachment?
  Reply
#32
(03-18-2014, 06:36):D :D :D :D Wrote: what happen to the attachment?

Attachment fixed.
[-] The following 1 user says Thank You to dtx12 for this post:
  • Dude
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#33
could you fix 'for( ;; )' kept getting syntax error
  Reply
#34
(04-01-2014, 12:43):D :D :D :D Wrote: could you fix 'for( ;; )' kept getting syntax error

I'll fix it later, use 'while (1)' for infinite loops.
[-] The following 1 user says Thank You to dtx12 for this post:
  • :D :D :D :D
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#35
(03-12-2014, 08:20)dtx12 Wrote: I've attached example of working script.

How To:


Credits: @kokole , @Nukem for file struct and some opcodes.

Changelog v1.21:
Fixed bug with arrays (again, lol).

Changelog v1.2:
Now 'wait' can be used without parens, added support for variant of infinite loop - for (;Wink, fixed bug with arrays.

Changelog v1.1:
Added support for 'foreach' statement(Since Black Ops 2 has support for this statement). Founder - @kokole

Changelog v1.0:
Added support for 'switch ( case )' statement.

Changelog v0.91:
Fixed thread flags. Now threads works fine.

Changelog v0.9:
Added support for multiarrays.

Changelog v0.85:
Added support for boolean expressions .

Changelog v0.8:
Fixed bug with variable field.

Changelog v0.76:
Now all except strings automatically converted to lower case(If someone use not lower case for functions or vars).

Changelog v0.75:
Added support for 'else if' statement.

Changelog v0.71:
Fixed bug in compiler.

Changelog v0.7:
Fixed bugs in compiler.
GSC Loader updated and should be safe now. Currently loader has support zombie mode only.
Limitations: All scripts should have 3 standart functions( you can see them in testscript )


Can you please add support for the nosTEAM version of the game, I don't think it will recongnize it.
  Reply
#36
(05-28-2014, 03:48)AlmightySosa Wrote:
(03-12-2014, 08:20)dtx12 Wrote: I've attached example of working script.

How To:


Credits: @kokole , @Nukem for file struct and some opcodes.

Changelog v1.21:
Fixed bug with arrays (again, lol).

Changelog v1.2:
Now 'wait' can be used without parens, added support for variant of infinite loop - for (;Wink, fixed bug with arrays.

Changelog v1.1:
Added support for 'foreach' statement(Since Black Ops 2 has support for this statement). Founder - @kokole

Changelog v1.0:
Added support for 'switch ( case )' statement.

Changelog v0.91:
Fixed thread flags. Now threads works fine.

Changelog v0.9:
Added support for multiarrays.

Changelog v0.85:
Added support for boolean expressions .

Changelog v0.8:
Fixed bug with variable field.

Changelog v0.76:
Now all except strings automatically converted to lower case(If someone use not lower case for functions or vars).

Changelog v0.75:
Added support for 'else if' statement.

Changelog v0.71:
Fixed bug in compiler.

Changelog v0.7:
Fixed bugs in compiler.
GSC Loader updated and should be safe now. Currently loader has support zombie mode only.
Limitations: All scripts should have 3 standart functions( you can see them in testscript )


Can you please add support for the nosTEAM version of the game, I don't think it will recongnize it.

nosTEAM isn't even nosTEAM, all the person does it give stupid auto registration crap and link to other cracks.

So, I'm pretty sure no.
(Also nosTEAM is using PlusMaster which is hex-edited Operation2/FourDeltaOne code oh as well as Redacted's.)
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#37
pretty cool i guess , hows it work with others in the lobby do they get the altered code? and any change you can patch the asset database and push compiled models,textures,anims,ect?
  Reply
#38
(05-28-2014, 05:07)DidUknowiPwn Wrote:
(05-28-2014, 03:48)AlmightySosa Wrote:
(03-12-2014, 08:20)dtx12 Wrote: I've attached example of working script.

How To:


Credits: @kokole , @Nukem for file struct and some opcodes.

Changelog v1.21:
Fixed bug with arrays (again, lol).

Changelog v1.2:
Now 'wait' can be used without parens, added support for variant of infinite loop - for (;Wink, fixed bug with arrays.

Changelog v1.1:
Added support for 'foreach' statement(Since Black Ops 2 has support for this statement). Founder - @kokole

Changelog v1.0:
Added support for 'switch ( case )' statement.

Changelog v0.91:
Fixed thread flags. Now threads works fine.

Changelog v0.9:
Added support for multiarrays.

Changelog v0.85:
Added support for boolean expressions .

Changelog v0.8:
Fixed bug with variable field.

Changelog v0.76:
Now all except strings automatically converted to lower case(If someone use not lower case for functions or vars).

Changelog v0.75:
Added support for 'else if' statement.

Changelog v0.71:
Fixed bug in compiler.

Changelog v0.7:
Fixed bugs in compiler.
GSC Loader updated and should be safe now. Currently loader has support zombie mode only.
Limitations: All scripts should have 3 standart functions( you can see them in testscript )


Can you please add support for the nosTEAM version of the game, I don't think it will recongnize it.

nosTEAM isn't even nosTEAM, all the person does it give stupid auto registration crap and link to other cracks.

So, I'm pretty sure no.
(Also nosTEAM is using PlusMaster which is hex-edited Operation2/FourDeltaOne code oh as well as Redacted's.)

Well I didn't know, I hardly ever play games on PC, but I just thought I'd try this gsc tool out.
  Reply
#39
Awesome...
First of all i disable screechers:

Code:
level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
hook_is_player_in_screecher_zone( player )
{
    return 0;
}

Thanks, no limit to the possibilities Smile
  Reply
#40
(07-06-2014, 09:03)Firex Wrote: Awesome...
First of all i disable screechers:

Code:
level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
hook_is_player_in_screecher_zone( player )
{
    return 0;
}

Thanks, no limit to the possibilities Smile
And transit without fog is so beatiful.
Don't understand why Treyarch blocked most part of map using fog and screechers.
  Reply


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