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[Release] AntiNameChanger
#1
AntiNameChanger:

When the player connect to the server, the plugin checks the changed his name or not. If the name is changed, the plugin drop the player, while not change next map.

How to install?
Place .dll in your plugins folder


Credits:
@zxz0O0 : Original Idea
Litgar: Creator
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#2
oh this is nice i believe, nice release
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#3
what's the use? :/
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#4
(09-01-2012, 12:33)OzonE Wrote: what's the use? :/

Very useful for game mode Infected.
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#5
(09-01-2012, 12:51)litgar Wrote:
(09-01-2012, 12:33)OzonE Wrote: what's the use? :/

Very useful for game mode Infected.

how?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(09-01-2012, 12:53)JayDi Wrote:
(09-01-2012, 12:51)litgar Wrote:
(09-01-2012, 12:33)OzonE Wrote: what's the use? :/

Very useful for game mode Infected.

how?

After infection, the player leave to the server, change the name, connect - again he Survived!
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#7
(09-01-2012, 14:09)Gravzy Wrote: Could just use the Anti re-connect plugin...

However this could be good to stop some type's of aimbotters.

this plugin does not give player reconnects . he does not check for the name change.
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#8
What is some one tries to enter again with the same name?
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#9
(09-02-2012, 06:11)archit Wrote: What is some one tries to enter again with the same name?

where's the problem?
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#10
He means if you changed name and you want to rejoin in infected gametype - it will kick you.
It's like @zxz0O0 's plugin, but it does check name also.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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