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[Release] Airdrop Trap
#1
[Image: azuw.jpg]
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#2
can we make a code together ? i mean me and you , (thats my dream , to make a code with you , yamato , OrangePL , Rendflex) :B
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#3
edited php tag, please dont use this tag for such kind of code because it mixes /\ up

nice release, +rep
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#4
can itsMods make a cod 4 section ?
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#5
(06-13-2012, 19:15)Bloodfocus Wrote: can itsMods make a cod 4 section ?

perhaps yes but i have no idea if its worth it
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#6
What should we post in there? I guess it will be dead section :S
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#7
@d0h! trust me , it will be cool
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#8
back to mw2 ?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#9
what this do:

if(c==random)
{
fakeType = crateType;
break;
}
c++;
}
if(!isDefined(game["strings"][fakeType + "_hint"]))
fakeType = "ammo";

?
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#10
C++ Code
  1. random = randomInt(12);
  2. c = 0;
  3. fakeType = "ammo";
  4. foreach(crateType,crateWeight in level.crateTypes[dropType])
  5. {
  6. if(c==random)
  7. {
  8. fakeType = crateType;
  9. break;
  10. }
  11. c++;
  12. }
  13. if(!isDefined(game["strings"][fakeType + "_hint"]))
  14. fakeType = "ammo";

This takes a random airdrop type (chopper, ac130, etc.) and at the end it checks if a localized string for that type exists, if not it takes ammo (but that should never happen).
[Image: azuw.jpg]
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