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[RELEASE]Map building functions
#11
lol You mad 4fun?
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#12
Thx for sharing
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#13
Some consolle cmd from MW2 maybe someone of this still working to get a look into maps....

cg_drawViewpos 1

cg_drawMaterial

cg_drawScriptUsage

viewModelDebugNotetracks 1 -Enable display of viewmodel notetrack debug info.
viewModelHacks

r_showPortals 1 -This was helpfull
r_portalWalkLimit 1

I think we no need carepackage now to build bunker
r_singleCell 1

snd_draw3d 2 -sound type and direction of Fx
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#14
@ killingdyl

Who's going to use them anyways.. Modtools = custom maps, so why would we make carepackagemaps..
--
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#15
(12-18-2010, 11:19)Eekhoorn Wrote: @ killingdyl

Who's going to use them anyways.. Modtools = custom maps, so why would we make carepackagemaps..
Because Treyhard may not keep their promise

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#16
(12-18-2010, 13:23)alistair3149 Wrote: Because Treyhard may not keep their promise

Your user title is right.
[Image: 1fxsnb.jpg]
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#17
(12-26-2010, 15:34)4FunPlayin Wrote:
(12-18-2010, 13:23)alistair3149 Wrote: Because Treyhard may not keep their promise

Your user title is right.
Just in case

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#18
Why is this in Mod releases??

It would be better stored in Modding tutorials, don't you think so? Big Grin
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#19
(12-28-2010, 02:04)Devilmaster666 Wrote: Why is this in Mod releases??

It would be better stored in Modding tutorials, don't you think so? Big Grin
Agree

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#20
indeed, moved
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