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Preview 'KillMe' zombie mod
#41
Added invisible walls at some places inside map. ( bunkers )
C++/Obj-C developer. Neko engine wip
Steam: Click
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#42
Maximum entities is 1200.

[Image: bKdcl.png]
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
[-] The following 1 user says Thank You to master131 for this post:
  • barata
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#43
(12-30-2012, 11:32)master131 Wrote: Maximum entities is 1200.

[Image: bKdcl.png]

So, it is not possible to make more?
C++/Obj-C developer. Neko engine wip
Steam: Click
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#44
I don't think so.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#45
I'll add last survivor feature. Would be good
I'm doing custom round system now.

[Image: e81833a7a14f.jpg]

Preview of Heads Up display
C++/Obj-C developer. Neko engine wip
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#46
does it look that dark in game?
hud is looking awesome btw
LOL
[-] The following 1 user says Thank You to estebespt for this post:
  • Yamato
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#47
That is very dark
[Image: veovuq.png]
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#48
Because i'm standing in corner.....

I'll add some hitloc stuff.
Like if you hit survivor legs, it will decrese him speed.. hm?

Making russian and english languages in mod. Dumb Bitch
C++/Obj-C developer. Neko engine wip
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#49
Well, I guess you do not require my help because you're ignoring me all the time.
Kinda weird to make a thread asking for help and ignoring the people that tell you that they want to help....
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#50
top stats added ( cmd !zomstats )

(12-30-2012, 16:40)JariZ Wrote: Well, I guess you do not require my help because you're ignoring me all the time.
Kinda weird to make a thread asking for help and ignoring the people that tell you that they want to help....

No, you're wrong.
You are almost always ignoring me @steam.
aand, i asked a lot and friends and i'll ask now:
What you want to see in this mod? ( Please, no troll )
C++/Obj-C developer. Neko engine wip
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