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Preview 'KillMe' zombie mod
#31
Already done:

* Point saving into mysql database is ready. ( Better way - No 12981283621879 files, just one file, no crashes etc )
* Visions and other stuff
* HUD is in progress. ( Health color is done )
* Classes are in progress.
* Shop is done.

I have new idea to make localization, like if player joined from Russia, he will have russian hud. ( It's example, i'll try to use GeoIP.cs class )

I need ideas for ranks, what i should make?
Total ranks - 300
Every 15 ranks you will get something... but what? ( Only special weapons or another, weapons already in shop )
C++/Obj-C developer. Neko engine wip
Steam: Click
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#32
all i will add is don't go over board. Like dark screens etc.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#33
(12-29-2012, 18:57)SailorMoon Wrote: Already done:

* Point saving into mysql database is ready. ( Better way - No 12981283621879 files, just one file, no crashes etc )
* Visions and other stuff
* HUD is in progress. ( Health color is done )
* Classes are in progress.
* Shop is done.

I have new idea to make localization, like if player joined from Russia, he will have russian hud. ( It's example, i'll try to use GeoIP.cs class )

I need ideas for ranks, what i should make?
Total ranks - 300
Every 15 ranks you will get something... but what? ( Only special weapons or another, weapons already in shop )

At every 50 levels think of doing a special bonus i.e. health upgrade/team upgrade like on BF3
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#34
Alright, seems that the RotateTo is slightly hard to jump mid-function into so I can't really rely on the GSC function. If anyone wants to look at it, look at 0x4AEDC0. 0x4F0C00 gets the target angles and (float*)(entity + 324) are the entity's angles. 0x4AE700 gets the time and decelerationTime (I think).
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
[-] The following 1 user says Thank You to master131 for this post:
  • Nekochan
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#35
300 levels? I wonder who's gonna play it that much, especially when mw3 is dead..
[Image: lQDUjba.jpg]
[-] The following 1 user says Thank You to OrangePL for this post:
  • DidUknowiPwn
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#36
(12-30-2012, 00:45)OrangePL Wrote: 300 levels? I wonder who's gonna play it that much, especially when mw3 is dead..

Back to CoD 4 modding?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#37
(12-30-2012, 00:45)OrangePL Wrote: 300 levels? I wonder who's gonna play it that much, especially when mw3 is dead..

me and mw3 is not death Sad
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#38
Who claims that MW3 is dead? Like any other game a lot of people probably still play it.
[-] The following 3 users say Thank You to JariZ for this post:
  • 99IRock, Nekochan, Yamato
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#39
(12-30-2012, 00:41)master131 Wrote: Alright, seems that the RotateTo is slightly hard to jump mid-function into so I can't really rely on the GSC function. If anyone wants to look at it, look at 0x4AEDC0. 0x4F0C00 gets the target angles and (float*)(entity + 324) are the entity's angles. 0x4AE700 gets the time and decelerationTime (I think).

Hmm, could you find entity limit value? Like mw2

Also added :
New team icons
Scoreboard is better now ( font and colors etc )
C++/Obj-C developer. Neko engine wip
Steam: Click
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#40
I would love to help
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