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[News] Working Black Ops Skeleton
#11
AND @se7en, you're just confusing people telling them there is a skeleton. EVEN
though there is a def_skeleton, you still have to BIND and know about skin WEIGHTS.

BEFORE you can just bind a model to a skeleton. Otherwise, your skin will get all
stretched out and look like this:

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#12
Ah: This skeleton for SP animations
But it easy to make for MP (rename some tags)
C++/Obj-Cdeveloper. Neko engine wip
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#13
Actually, no.

This skeleton is mine. The model is mine.

And: it kills me to hear you say "rename some tags" when the tag tree
structure isn't correct.

Don't you mean, DISCONNECT and INSERT and RECONNECT and REROOT?

Thanks Smile
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#14
(10-11-2011, 15:04)deadcrayon Wrote: Actually, no.

This skeleton is mine. The model is mine.

ok Nyan Cat
C++/Obj-Cdeveloper. Neko engine wip
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#15
(10-11-2011, 02:03)deadcrayon Wrote: And, unlike SOME PEOPLE (@se7en, @hitmax), I will release it when its ready.

Don't worry, @SE7EN will release it tomorrow when he has fixed it

Ontopic: Good job!
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#16
(10-11-2011, 16:44)Rendflex Wrote:
(10-11-2011, 02:03)deadcrayon Wrote: And, unlike SOME PEOPLE (@se7en, @hitmax), I will release it when its ready.

Don't worry, @SE7EN will release it tomorrow when he has fixed it

Ontopic: Good job!

[Image: 1.jpg?v=d16646]
C++/Obj-Cdeveloper. Neko engine wip
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#17
there's many way to do something, I never learned the English and most tutorial are only EN (this for stop flame with "undecryptable"). Well why not import a skeleton? (more realistic), i mean you export BO model after this step you can add bones to get the right measures. Second step after verifying that coincides with texture reimport it to verifying is full working. This will help all of us to adding own texture easily and
for those more skilled in graphic with help of coder get back dismembered bodies like was before in WaW, need radiant however

[Image: etibsl.jpg]

dowload 3ds max trial version, after 30 days you can reinstal it for other 30 days, slow down my system but is helpfull, plug-in are the same anyway
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#18
nice one Gladio
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#19
...........................

LOL! There are many ways to do things, but only a few ways to make them work.

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#20
Hand joints SUCK!

[Image: gl.JPG]
[Image: gl2.JPG]
[Image: gl3.JPG]
[Image: gl4.JPG]
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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