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Instant weapon change
#11
(02-19-2015, 17:18)Nekochan Wrote:
(02-19-2015, 16:36)rvyASVP Wrote:
(02-19-2015, 16:24)Nekochan Wrote: Try this function instead of 'switchtoweaponimmediate':
Code:
self SetSpawnWeapon("wep");

Else you can try following:
Code:
self TakeWeapon("wep"); // takes weapon without anim
self GiveWeapon("wep");
self SwitchToWeapon(Immediate)("wep");
.. or put SetSpawnWeapon instead

so instead of the 'wep' i should put in a wepon or am i wrong?

(02-19-2015, 16:36)rvyASVP Wrote:
(02-19-2015, 16:24)Nekochan Wrote: Try this function instead of 'switchtoweaponimmediate':
Code:
self SetSpawnWeapon("wep");

Else you can try following:
Code:
self TakeWeapon("wep"); // takes weapon without anim
self GiveWeapon("wep");
self SwitchToWeapon(Immediate)("wep");
.. or put SetSpawnWeapon instead

so instead of the 'wep' i should put in a wepon or am i wrong?

nice dat finally works as planned ^^
but theres another thing, if i do that while the spas is doing this reload thing to put another bullet in the chamber, the intervention is going to shoot right after that...
i dont know but is there any way to fix dat?

Put a delay? ( wait .05; )

ok and now the last point how can i define a variable for every secondary and primary so i can do this without putting the special weapon to the code?
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#12
(02-19-2015, 17:42)rvyASVP Wrote:
(02-19-2015, 17:18)Nekochan Wrote:
(02-19-2015, 16:36)rvyASVP Wrote:
(02-19-2015, 16:24)Nekochan Wrote: Try this function instead of 'switchtoweaponimmediate':
Code:
self SetSpawnWeapon("wep");

Else you can try following:
Code:
self TakeWeapon("wep"); // takes weapon without anim
self GiveWeapon("wep");
self SwitchToWeapon(Immediate)("wep");
.. or put SetSpawnWeapon instead

so instead of the 'wep' i should put in a wepon or am i wrong?

(02-19-2015, 16:36)rvyASVP Wrote:
(02-19-2015, 16:24)Nekochan Wrote: Try this function instead of 'switchtoweaponimmediate':
Code:
self SetSpawnWeapon("wep");

Else you can try following:
Code:
self TakeWeapon("wep"); // takes weapon without anim
self GiveWeapon("wep");
self SwitchToWeapon(Immediate)("wep");
.. or put SetSpawnWeapon instead

so instead of the 'wep' i should put in a wepon or am i wrong?

nice dat finally works as planned ^^
but theres another thing, if i do that while the spas is doing this reload thing to put another bullet in the chamber, the intervention is going to shoot right after that...
i dont know but is there any way to fix dat?

Put a delay? ( wait .05; )

ok and now the last point how can i define a variable for every secondary and primary so i can do this without putting the special weapon to the code?

Check weaponClass. I don't remember how it works. Try to search for "weaponClass". So with weaponClass you can get the type of weapon ( smg, lmg, assault, etc ).
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#13
(02-19-2015, 20:01)Nekochan Wrote:
(02-19-2015, 17:42)rvyASVP Wrote:
(02-19-2015, 17:18)Nekochan Wrote:
(02-19-2015, 16:36)rvyASVP Wrote:
(02-19-2015, 16:24)Nekochan Wrote: Try this function instead of 'switchtoweaponimmediate':
Code:
self SetSpawnWeapon("wep");

Else you can try following:
Code:
self TakeWeapon("wep"); // takes weapon without anim
self GiveWeapon("wep");
self SwitchToWeapon(Immediate)("wep");
.. or put SetSpawnWeapon instead

so instead of the 'wep' i should put in a wepon or am i wrong?

(02-19-2015, 16:36)rvyASVP Wrote: so instead of the 'wep' i should put in a wepon or am i wrong?

nice dat finally works as planned ^^
but theres another thing, if i do that while the spas is doing this reload thing to put another bullet in the chamber, the intervention is going to shoot right after that...
i dont know but is there any way to fix dat?

Put a delay? ( wait .05; )

ok and now the last point how can i define a variable for every secondary and primary so i can do this without putting the special weapon to the code?

Check weaponClass. I don't remember how it works. Try to search for "weaponClass". So with weaponClass you can get the type of weapon ( smg, lmg, assault, etc ).

i finally got it... it was self.Primary/secondaryWeapon or Name i dont remember Big Grin
  Reply


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