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instant sprint
#1
im back with a new instant question Big Grin

So uhm is there a way to make a player sprint instant not with the overriding animation?
So like notify on a player command then the person sprints instant, without the animation for weapon back pulling to do it.

Did u got what i mean? Big Grin
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#2
Give yourself a perk?
Code:
self thread maps/mp/perks/_perks<forgotthefilename>::givePerk("specialty_marathon"); or whatever it is
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
(05-05-2015, 22:13)Nekochan Wrote: Give yourself a perk?
Code:
self thread maps/mp/perks/_perks<forgotthefilename>::givePerk("specialty_marathon"); or whatever it is

not this it should look like this
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#4
or maybe another question... can i bind a weapon animation to a key?
like viewmodel_cheytac_sprint_loop to k via gsc and playercommands?
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#5
No, you can't, and what this video about? There's no thing you're talking 'bout
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(05-06-2015, 16:28)Nekochan Wrote: No, you can't, and what this video about? There's no thing you're talking 'bout

this is what im trying to do
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#7
No, it isn't possible.
You can do scripts, but I am not sure if it will work in mw2.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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