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Help custom camo
#1
I downaloaded a custom camo of l96a1. I have created a weapon called nyan_sniper_mp how i can set to this weapon the custom camo i downloaded? nyan_sniper_mp is based on l96a1
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#2
open the nyan_sniper_mp and somewhere you should see a variable that sets the camo being used
[Image: MaEIQ.png]
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#3
Code:
WEAPONFILE\displayName\^4Nyan ^1S^3n^2i^5p^4e^5r\modeName\\playerAnimType\sniper\altWeapon\\DualWieldWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\doGibbing\0\maxGibDistance\1000\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\DualMag\0\mountableWeapon\0\dualWield\0\noThirdPersonDropsOrRaises\0\sharedAmmo\1\ammoCountClipRelative\1\continuousFire\0\fullMetalJacket\0\hollowPoint\0\rapidFire\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.15\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\unlimitedAmmo\1\ammoName\7.62x51mm l96a1\maxAmmo\10\startAmmo\10\clipName\l96a1\clipSize\5\shotCount\1\dropAmmoMin\4\dropAmmoMax\5\dropClipAmmoMin\4\dropClipAmmoMax\5\reloadAmmoAdd\0\reloadStartAdd\0\jamFireTime\0.05\overheatWeapon\0\coolWhileFiring\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\damage\1000\minDamage\1000\maxDamageRange\4000\minDamageRange\5000\playerDamage\220\bulletImpactExplode\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\locNone\1\locHelmet\3\locHead\3\locNeck\2\locTorsoUpper\2\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSoundPlayer\\spinLoopSound\\startSpinSoundPlayer\\startSpinSound\\stopSpinSoundPlayer\\stopSpinSound\\loopFireSoundPlayer\\loopFireSound\\loopFireEndSoundPlayer\\loopFireEndSound\\fireTime\0.2\lastFireTime\0\fireDelay\0\reloadTime\3.3\reloadEmptyTime\3.5\reloadEmptyAddTime\2.45\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.45\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\rechamberTime\1\rechamberBoltTime\0.6\dropTime\1\raiseTime\1.3\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.85\firstRaiseTime\1.5\emptyDropTime\0.7\emptyRaiseTime\1\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.2\slideInTime\0.5\dtpLoopTime\0.6\dtpOutTime\0.25\deployTime\0.5\breakdownTime\0.5\tracerFrequency\2\tracerWidth\10\tracerLength\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.75\lowReadyOfsF\2\lowReadyOfsR\-5\lowReadyOfsU\-0.3\lowReadyRotP\10\lowReadyRotY\46.6\lowReadyRotR\-8\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\0\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\hipIdleAmount\15\adsIdleAmount\60\hipIdleSpeed\5\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.3\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov1\15\adsZoomFov2\15\adsZoomFov3\15\adsZoomSound\\adsZoomInFrac\0.3\adsZoomOutFrac\0.05\adsBobFactor\0.7\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\10\hipSpreadDuckedMin\9.5\hipSpreadProneMin\9\hipSpreadMax\15\hipSpreadDuckedMax\14\hipSpreadProneMax\13\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\80\hipViewKickPitchMax\100\hipViewKickYawMin\-50\hipViewKickYawMax\-55\hipViewKickCenterSpeed\500\adsViewKickPitchMin\80\adsViewKickPitchMax\100\adsViewKickYawMin\-50\adsViewKickYawMax\-55\adsViewKickCenterSpeed\500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.15\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\fightDist\1200\maxDist\4000\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_l96a1\adsOverlayShaderLowRes\scope_overlay_m40a3_low_res\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayAlphaScale\1\gunModel\t5_weapon_l96a1_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewhands_usmc\worldModel\t5_weapon_l96a1_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\idleAnim\viewmodel_l96a1_idle_loop\emptyIdleAnim\viewmodel_l96a1_idle_loop\fireAnim\viewmodel_l96a1_fire\lastShotAnim\viewmodel_l96a1_fire\rechamberAnim\viewmodel_l96a1_rechamber\reloadAnim\viewmodel_l96a1_reload\reloadAnimRight\\reloadEmptyAnim\viewmodel_l96a1_reload_empty\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_l96a1_pullout\dropAnim\viewmodel_l96a1_putaway\firstRaiseAnim\viewmodel_l96a1_first_raise\altRaiseAnim\viewmodel_l96a1_pullout\altDropAnim\viewmodel_l96a1_putaway\quickRaiseAnim\viewmodel_l96a1_pullout_quick\quickDropAnim\viewmodel_l96a1_putaway_quick\emptyRaiseAnim\viewmodel_l96a1_pullout\emptyDropAnim\viewmodel_l96a1_putaway\sprintInAnim\viewmodel_l96a1_sprint_in\sprintLoopAnim\viewmodel_l96a1_sprint_loop\sprintOutAnim\viewmodel_l96a1_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_l96a1_ads_fire\adsLastShotAnim\viewmodel_l96a1_ads_fire\adsRechamberAnim\viewmodel_l96a1_ads_rechamber\adsUpAnim\viewmodel_l96a1_ads_up\adsDownAnim\viewmodel_l96a1_ads_down\deployAnim\\breakdownAnim\\dtp_in\viewmodel_l96a1_d2p_in\dtp_loop\viewmodel_l96a1_d2p_loop\dtp_out\viewmodel_l96a1_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\useAsMelee\0\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\viewFlashEffect\weapon/muzzleflashes/fx_raygun_ug_view\worldFlashEffect\weapon/muzzleflashes/fx_raygun_ug_world\viewShellEjectEffect\weapon/shellejects/fx_rifle\worldShellEjectEffect\weapon/shellejects/fx_rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_l96a1_fire_npc\fireSoundPlayer\wpn_l96a1_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_l96a1_dryfire_npc\emptyFireSoundPlayer\wpn_l96a1_dryfire_plr\crackSound\prj_crack\whizbySound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\wpn_l96a1_raise_npc\raiseSoundPlayer\wpn_l96a1_raise_plr\firstRaiseSound\wpn_l96a1_1straise_npc\firstRaiseSoundPlayer\wpn_l96a1_1straise_plr\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_l96\killIcon\hud_l96\dpadIcon\\ammoCounterIcon\hud_l96\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\reloadRumble\\fireRumble\sniper_fire\adsDofStart\0\adsDofEnd\0\hideTags\tag_ext_clip
tag_scope_anpvs
TAG_SCOPE_SUSAT
tag_suppressor
tag_scope_VZoom
\notetrackSoundMap\\ikLeftHandOffsetF\4\ikLeftHandOffsetR\0\ikLeftHandOffsetU\1.6\ikLeftHandRotationP\40\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\4\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\2\ikLeftHandProneRotationP\40\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\2\ikLeftHandUiViewerOffsetR\-1\ikLeftHandUiViewerOffsetU\-1\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\-20\parentWeaponName\l96a1\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0

I dont see anithing like:
Code:
~-gt5_weapon_l96a1_c

But i have an idea can i rename ~-gt5_weapon_l96a1_c like a camo of the game, then i can give the weapon with the specified camo. Can this work? What is the name of one of the camo of the game?
Reply

#4
Open the gdt for the l96a1 (located in bo folder/model export)

copy paste the material, change the color map, change the name of the material, copy paste the xmodels exports copy paste them rename, open them with notepad++ change the materials name it is using, chagne the material it uses into the asset manager, compile it and youre done


lot of work for a camo, and this will only replace the base camo of the gun
Reply

#5
parentWeaponName\l96a1\


i think that means it uses the l9 camos?
Reply

#6
Already helped him Big Grin
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