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Help Make a Model Solid
#1
I tried to do solid() for it but doesnt seem to work, still can get trought it, how do I make it solid?
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#2
try self solid();
or spawn a collision in its place
[Image: lQDUjba.jpg]
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#3
(07-26-2011, 19:53)OrangePL Wrote: try self solid();
or spawn a collision in its place

solid() doesnt work, but for example I spawn a barrel, its a common used moel but for some reason its not solid Sad
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#4
look into maps\mp\mp_array.gsc ...
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
(07-26-2011, 20:06)Se7en Wrote: look into maps\mp\mp_array.gsc ...

I dont want collision blocks...
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#6
You can make custom size ..
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
(07-26-2011, 20:24)Se7en Wrote: You can make custom size ..

yea but I cant make a arch or stuff like that...
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#8
'cause something are texture only and other thing is anim
trollarc use collision block and you why not?
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#9
(07-26-2011, 20:30)Gladio Wrote: 'cause something are texture only and other thing is anim
trollarc use collision block and you why not?

Troll arc sucks then :S
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#10
no actually its pretty clever cause you can define it and solid should work either
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