I tried to do solid() for it but doesnt seem to work, still can get trought it, how do I make it solid?
try self solid();
or spawn a collision in its place
(07-26-2011, 19:53)OrangePL Wrote: [ -> ]try self solid();
or spawn a collision in its place
solid() doesnt work, but for example I spawn a barrel, its a common used moel but for some reason its not solid
look into maps\mp\mp_array.gsc ...
(07-26-2011, 20:06)Se7en Wrote: [ -> ]look into maps\mp\mp_array.gsc ...
I dont want collision blocks...
You can make custom size ..
(07-26-2011, 20:24)Se7en Wrote: [ -> ]You can make custom size ..
yea but I cant make a arch or stuff like that...
'cause something are texture only and other thing is anim
trollarc use collision block and you why not?
(07-26-2011, 20:30)Gladio Wrote: [ -> ]'cause something are texture only and other thing is anim
trollarc use collision block and you why not?
arc sucks then :S
no actually its pretty clever cause you can define it and solid should work either