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Help How to pick a random weapon
#1
how do I give myself a random weapon at spawn from a list that I decide.
and how can I make my own texture for a custom entry in a .gdt
Dont wanna overwrite the existing L96A1 texture with my custom L94-Duck texture but I want the regular L96 to have the default texture and my custom L96 to have its own texture (Not camo)
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#2
Create an array of your choice of weapons and use the 'randomInt' function to get a random index for a random weapon. Something like:

PHP Code:
weaps strTok"weapon1,weapon2,weapon3" "," ); // Creates an array of weapons. To add more, write the weapon names as the first argument and separate them by a comma

weapToGive weapsrandomIntweaps.size ) ];
self giveWeapon(weapToGive); 
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#3
whats strTok
that gave me an error
Uninitialized variable weaps or something
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#4
In a for-Loop:

Code:
for(i=1;;i++)
{
if(abuttonpressed)
{
if(i==1){giveWep...}
if(i==2){giveWep...}
...
}
if(=="weaponnumber" ){i=1}

wait .01;
}
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#5
(07-21-2011, 12:11)johamort Wrote: whats strTok
that gave me an error
Uninitialized variable weaps or something

"strTok( string, delimiter )" is a function that tokenizes the string by it's delimiters and returns an array of strings. In the example above, it would generate an array called 'weaps' with 3 values, weapon1, weapon2 and weapon3. Change these to the weapon names of your choice. I don't know why you would get an error though :S
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#6
(07-21-2011, 12:51)Phl3x_ Wrote:
(07-21-2011, 12:11)johamort Wrote: whats strTok
that gave me an error
Uninitialized variable weaps or something

"strTok( string, delimiter )" is a function that tokenizes the string by it's delimiters and returns an array of strings. In the example above, it would generate an array called 'weaps' with 3 values, weapon1, weapon2 and weapon3. Change these to the weapon names of your choice. I don't know why you would get an error though :S

uhm, can you try this yourself?
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#7
I have mate, on many occasions.

PHP Code:
self.weaps strTok"cpgun_mp|bowie_knife_zm|frag_grenade_mp|knife_ballistic_mp""|"); 

This for example, splits the string of weapons up between the '|' and puts them into an array.

If you're still getting the error, post a bit more code
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#8
or you do this

C++ Code
  1. v = [];
  2. v[0] = "ak47_mp";
  3. v[1] = "mp5k_mp";
  4. v[2] = "ak74u_mp";
  5. v[3] = "famas_mp";
  6. v[4] = "fnfal_mp";
  7.  
  8. weapon = v[ randomInt( v.size ) ];
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#9
If I were you I'd use iAegle solution , less confusing when you have alot of codes

iAegle btw is this how you need to use it?

self giveweapon ( weapon )

v = [];
v[0] = "ak47_mp";
v[1] = "mp5k_mp";
v[2] = "ak74u_mp";
v[3] = "famas_mp";
v[4] = "fnfal_mp";

weapon = v[ randomInt( v.size ) ];
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#10
how can I make my own texture for a custom entry in a .gdt
Dont wanna overwrite the existing L96A1 texture with my custom L94-Duck texture but I want the regular L96 to have the default texture and my custom L96 to have its own texture (Not camo)
Reply



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