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Help Black ops texture format
#1
Right now I can't seem to find a texture converter in the beta tools black ops SDK to import my texture into my mod. There are model converters that come with the SDK but no texture converter? Is there a tex converter deep inside somewhere?

Well today I'm trying to change the background menu, so thinking that T5 has the same same iwi image format, Instead of using an already available IWI texture as a template, I decided to make my own dds texture, but the linker rejects it. The only way for it to not care is if I do that skin hack people do when they skin their guns, which is to copy 30 bytes, replace the first 26 bytes in the new one, etc..and the linker accepts it. But when I load the mod, the game crashes with an error saying it couldn't load that particular texture.

Here's the thing, this method usually works if you're "modifying" a texture. But if I extract the dds file from the original iwi I want to replace, I can't open it. The thumbnail extension for my file explorer renders it fine, but photoshop and various dds viewers can't seem to open it because of an offset error.

Thumbnail loads fine
[Image: Yqqzi.jpg]

Photoshop Denies
[Image: gsTXt.jpg]

I've attached the dds that refuses to open, maybe someone more knowledgeble in the dds format can determine through binary analysis if it's some different DXTn.


Attached Files
.zip   menu_mp_background_main2.iwi.zip (Size: 599.99 KB / Downloads: 7)
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#2
Jariz background compiler
[Image: lQDUjba.jpg]
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#3
Heh it worked for the background, but when I attempted to change the original.iwi to the "logo.iwi" texture to make my own, it didn't work. But I did find this....
http://webcache.googleusercontent.com/se...clnk&gl=us

I'm gonna see where that gets me.
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#4
http://www.itsmods.com/forum/Thread-BROK...-v1-0.html
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