Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help A few questions
#1
Is it possible to make a map all dark and foggy?
So like I don't see very much and it's night or something, like that.
(Needs to be a plugin)
And is it possible to make ONLY infected team slower/faster?
And the big hard question Tongue
I want to make that you go from map to map, and the survivors will stay survivor, and the infected will stay infected, and I also want to take the guns with it.
If that weapons is not possible, I really want that onmapchange, that survivors stay survivors, and infected stay infected Tongue.

Can anyone help me with this? Big Grin
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#2
Everything except second is surely possible
The first question just requires changing of vision try icbm or aftermath for the third one it is a little difficult. First carete a list of survivors and infected OnPreMapChange and then on after map change kill everyone who was in infected list and they become infected again
Reply

#3
(02-17-2013, 11:20)archit Wrote: Everything except second is surely possible
The first question just requires changing of vision try icbm or aftermath for the third one it is a little difficult. First carete a list of survivors and infected OnPreMapChange and then on after map change kill everyone who was in infected list and they become infected again

I thought second zoomby alex made it, he made super fast zombie.
(I'm not sure if he made it or @sailormoon did before sailormoon comes rage here because he made it Troll )

Okay thanks, but
"The first question just requires changing of vision try icbm or aftermath"
I am kinda noob with this than, how do I change vision?
And I use the addon you know? xD
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#4
(02-17-2013, 12:47)99IRock Wrote:
(02-17-2013, 11:20)archit Wrote: Everything except second is surely possible
The first question just requires changing of vision try icbm or aftermath for the third one it is a little difficult. First carete a list of survivors and infected OnPreMapChange and then on after map change kill everyone who was in infected list and they become infected again

I thought second zoomby alex made it, he made super fast zombie.
(I'm not sure if he made it or @sailormoon did before sailormoon comes rage here because he made it Troll )

Okay thanks, but
"The first question just requires changing of vision try icbm or aftermath"
I am kinda noob with this than, how do I change vision?
And I use the addon you know? xD

Why fog spawning is not possible?
That's idea, i'll make fog plugin Dumb Bitch
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#5
(02-17-2013, 13:27)SailorMoon Wrote: Why fog spawning is not possible?
That's idea, i'll make fog plugin Dumb Bitch

I don't see the fun of this, what do you mean -.-
Did I say fog spawning is not possible?
I think I didn't :O
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#6
http://code.google.com/p/rollthedice/sou...s/Night.cs
Reply

#7
Wow thanks so much @JariZ
Code:
Owner.SetClientDvar(Client.ClientNum, "r_singleCell \"1\"");
Owner.SetClientDvar(Client.ClientNum, "r_colormap \"0\"");
and
Code:
Owner.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
Owner.SetClientDvar(Client.ClientNum, "r_colormap \"1\"");

How do I make this just onplayerspawn ? or something like that?
Thanks already so much Big Grin


Second question again :
I have this on a chat command !thirdperson
Code:
SetClientDvar(Client.ClientNum, "cg_thirdperson 1");
Just a question do I make everyone thirdperson by using this:
Code:
SetClientDvar(Client, "cg_thirdperson 1"); // Removed ClientNum
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#8
1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum
Reply

#9
(02-17-2013, 15:40)JariZ Wrote: 1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum

r_singleCell sucks Confused
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#10
(02-17-2013, 15:51)SailorMoon Wrote:
(02-17-2013, 15:40)JariZ Wrote: 1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum

r_singleCell sucks Confused


What does singleCell?

Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");

Doesn't exists


SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");

This does
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Question Help Some Server Admin Questions! mn_acer1 2 3,144 08-03-2013, 04:11
Last Post: mn_acer1
  Questions for experts (infected) dol3 3 2,149 03-26-2012, 10:48
Last Post: d0h!
  A few questions about the new version of the addon JariZ 2 2,481 03-25-2012, 09:40
Last Post: OzonE
  Help Some IMPORTANT questions vin97 8 5,464 02-19-2012, 19:44
Last Post: vin97
  A few questions Lemon 2 2,179 02-01-2012, 03:45
Last Post: Lemon
  Help 2 Questions. S4ph1r 0 1,288 12-04-2011, 15:04
Last Post: S4ph1r
  mw3 log questions JariZ 6 3,224 12-02-2011, 11:38
Last Post: karelkopp
  Common Asked Questions in Shout Box Yamato 10 5,594 08-22-2011, 22:30
Last Post: Pozzuh
  Help 3 Questions Elite_Nudel 7 3,943 08-11-2011, 14:16
Last Post: BraxPL
  Several Questions hcrusader 1 1,726 07-29-2011, 01:00
Last Post: iBanana

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.