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Exporting models to maya + bones work how about animations?
#11
(04-04-2012, 06:34)sayedishot47 Wrote:
(04-03-2012, 23:29)rotceh_dnih Wrote: Dodgy

it is possible...

tom is working on model AND animation export from Fast File , ive seen it , its works,its happening , what of it...... Cool

<3 Tom's work! Can't wait for this

Also looking at the Xmodel site

Quote:2/17/12 - Version 6.0.1
Fixed: CoD BO animated models can now be viewd and exported. The skeletons are still not perfect, though.

So wait you actually can export the animated models

by animated models he means models with riggs " ie bones and joints" his tool will get the model + tag and makes a perfect bind script for you so you dont even have to paint weights unless its a custom model xD dont help me much as most things i do are custom but for player models and viewarm models it works great ! some models have tiny issues but if you didnt notice them on export and fix them, then i dont think you'd care.
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#12
(04-03-2012, 23:29)rotceh_dnih Wrote: Dodgy

it is possible...

tom is working on model AND animation export from Fast File , ive seen it , its works,its happening , what of it...... Cool

wtf? animation export??


i didn't knew, btw .. thanks
C++/Obj-Cdeveloper. Neko engine wip
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