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D3D Boxes
#1
Quote:with engine its quick simple no need math or anythinks the functions alreay have w2s and the maths

[Image: shot0168l.jpg]

PHP Code:
void CEsp::Draw3D_BoxEntitycentvec3_t color )
{
    
vec3_t LerpPoint;
    
vec3_t HeadPoint;
    
vec3_t Box_Size;
    
    
CEngineMisc.GetTagOrigincent"tag_origin", &LerpPoint );
    
CEngineMisc.GetTagOrigincent"j_head", &HeadPoint );

    
vec3_t vec3_Box_Orination;
    
    if ( 
cent->eFlag EF_PRONE )
    {
        
Box_Size[0] =  43;
        
Box_Size[1] =  37;
        
Box_Size[2] =  20;
        
        
vec3_Box_Orination[0] = -50;
        
vec3_Box_Orination[1] = -30;
        
vec3_Box_Orination[2] = 0;
        
    }
    else if ( 
cent->eFlag EF_CROUCHING )
    {
        
Box_Size[0] =  36;
        
Box_Size[1] =  31;
        
Box_Size[2] =  50;
        
        
vec3_Box_Orination[0] = -40;
        
vec3_Box_Orination[1] = -40;
        
vec3_Box_Orination[2] = 0;
    }
    else
    {
        
Box_Size[0] =  30;
        
Box_Size[1] =  30;
        
Box_Size[2] =  60;
        
        
vec3_Box_Orination[0] = -22;
        
vec3_Box_Orination[1] = -22;
        
vec3_Box_Orination[2] = 0;    
    }
            
    
vec3_t Head_Box_Size;
            
    
Head_Box_Size[0] =  5;
    
Head_Box_Size[1] =  5;
    
Head_Box_Size[2] =  5;
    
    
vec3_t Head_origin = { -5, -5, -};

    if (
hookValue[VAR_HEAD_BOX] == )
    
Draw3D_Debug_LineHeadPointHead_Box_SizeHead_origin0color00);

    if (
hookValue[VAR_HEAD_BOX] == )
    
Draw_Debug_RingHeadPoint8color00);

    if (
hookValue[VAR_BOX] )
    
Draw3D_Debug_LineLerpPointBox_Sizevec3_Box_Orination0color00);


that's the exact same what the engine does

some more usefull shit

PHP Code:
void (*Draw2D_Debug_Line)(const vec3_t start, const vec3_t endvec4_t Colorbool dontDrawTruhWalls  ) = (void (__cdecl *)(const vec3_t , const vec3_t ,  vec4_t bool ))0x402A50;
void (*Draw3D_Debug_Line)(const vec3_t start, const vec3_t BoxSize,  const vec3_t VecTorSize int noIdea,  vec4_t colorbool dontDrawTruhWallsint PredictEffect  ) = (void (__cdecl *)( const vec3_t , const vec3_t ,  const vec3_t int ,  vec4_t bool int   ))0x6B19F0;
void (*DrawAxis_Debug_Line)(const vec3_t startvec4_t colorbool dontDrawTruhWalls ) = (void (__cdecl *)(const vec3_t vec4_t bool ))0x55AA70;
void (*Draw_Debug_String)(const vec3_t Positionvec4_t color,  float Size charstringint PredictEffect  ) = (void (__cdecl *)( const vec3_t vec4_t ,  float  char* , int    ))0x4C4CD0;
void (*Draw_Debug_Ring)(const vec3_t startfloat Sizevec4_t Colorbool dontDrawTruhWallsint a2int a3  ) = (void (__cdecl *)(const vec3_t float vec4_t bool int int  ))0x62A010;
void (*Draw_Debug_String2)(const vec3_t Positionvec4_t color,  float Size charstringint PredictEffect  ) = (void (__cdecl *)( const vec3_t vec4_t ,  float  char* , int    ))0x524C30

//used for drawing/calculate Missile weapon trace

PHP Code:
void (*BG_EvaluateTrajectory)(const trajectory_t *trint atTimevec3_t result  ) = (void (__cdecl *)( const trajectory_t *, int vec3_t ))0x5F2A50;
void (*BG_EvaluateTrajectoryDelta)(const trajectory_t *trint atTimevec3_t result  ) = (void (__cdecl *)( const trajectory_t *, int vec3_t ))0x556B70

PHP Code:
typedef enum {
    
TR_STATIONARY,
    
TR_INTERPOLATE,            
    
TR_LINEAR,
    
TR_LINEAR_STOP,
    
TR_LINEAR_STOP_BACK,    
    
TR_SINE,                
    
TR_GRAVITY,
    
TR_GRAVITY_LOW,
    
TR_GRAVITY_FLOAT,        
    
TR_GRAVITY_PAUSED,        
    
TR_ACCELERATE,
    
TR_DECCELERATE,
    
TR_SPLINE,
    
TR_LINEAR_PATH
trType_t;

typedef struct {
    
trType_t    trType;
    
int        trTime;
    
int        trDuration;        
    
vec3_t    trBase;
    
vec3_t    trDelta;        
trajectory_t

Credits:
King-OrgY
  Reply
#2
I hate his D3D stuff. Engine extensions are better IMO.
  Reply
#3
D3D = Awesome!
  Reply
#4
Why is the title of the thread "d3d boxes", then you proceed to show us how to draw using engine functions? hurdurrrrrrrrrrr
  Reply


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