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CoD Black Ops 3
#1
What I know from pcdev yet:


- Steam pre-purchases will automatically receive the beta in the Steam Library when it goes live.
- BlackOps3 PC will use 100% dedicated servers for all ranked matches. (Same as previous BlackOps PC titles.) This is how we do it.
- BlackOps3 will ship with an adjustable FOV slider. (Same as previous BlackOps PC titles.)
- I don't like FPS caps on PC, unless necessary for balance or server performance in ranked matches... (1/2)
- BlackOps2 = uncapped in SP/ZM, max 200 in MP. It's too early to say what we can do in BlackOps3, but that's my thinking on the topic. (2/2)

[Image: CDiI1NdVIAAek5X.png]

https://www.callofduty.com/blackops3/
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#2
(04-28-2015, 16:29)RaZ Wrote: What I know from pcdev yet:


- Steam pre-purchases will automatically receive the beta in the Steam Library when it goes live.
- BlackOps3 PC will use 100% dedicated servers for all ranked matches. (Same as previous BlackOps PC titles.) This is how we do it.
- BlackOps3 will ship with an adjustable FOV slider. (Same as previous BlackOps PC titles.)
- I don't like FPS caps on PC, unless necessary for balance or server performance in ranked matches... (1/2)
- BlackOps2 = uncapped in SP/ZM, max 200 in MP. It's too early to say what we can do in BlackOps3, but that's my thinking on the topic. (2/2)

[Image: CDiI1NdVIAAek5X.png]

https://www.callofduty.com/blackops3/

How many 15€ DLCs will there be? Troll

I bet for 4 DLCs
[Image: veovuq.png]
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#3
After I looked on minimal tech-specs... Well, not so thread-specific, but I heard this from some developer of T5/T6/T7/etc ( .. or something like this ):
Quote:Optimization is the number one thing we need to do, also realistic lighting things... Gameplay always must be smooth @60 fps.
Not that bad.
C++/Obj-C developer. Neko engine wip
Steam: Click
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