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Change the bullet projectiles :D
#11
(04-12-2011, 15:25)Yamato Wrote:
(04-12-2011, 14:07)y do i need to sign up to dl! Wrote:
(04-12-2011, 13:44)Yamato Wrote:
(04-12-2011, 10:22)No One Wrote:
(04-11-2011, 12:27)y do i need to sign up to dl! Wrote: Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD

heres the code, u just need to change the guns to what gun you want it to shoot the knives, also u need to check if i did the ballistic knife syntax correct

Code:
self endon("death");
    self endon("disconnect");
    while(1)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "ak47_mp")
        MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim());
    }
}    

getAim()
{
        forward = self getTagOrigin("tag_eye");
        end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
        return Crosshair;
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}

This is MW2,Tongue

ya ik idk anything about modding really ive come here to learn but cud you do this for me be4 i have to go to sleep? in 50mins

Look,this is a stryker that shots noobtubes

Code:
StrikerNoobTube()
{
         self endon("death");

         self giveWeapon("striker_xmags_mp", 8, false);
         for(;;)
         {
              self waittill( "weapon_fired" );
              if ( self getCurrentWeapon() == "striker_xmags_mp" )
              {
              MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
              }
          }
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}

GetCursorPos()
{
    forward = self getTagOrigin("tag_eye");
    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    location = BulletTrace( forward, end, 0, self)[ "position" ];
    return location;
}

I dont understand wat to do with this info :/
[Image: GOWKarnage.png]
Reply

#12
go to onplayerspawned
locate self waittill spawned player
write self thread knifegun();
copy and paste the following at the bottom of _rank
Code:
knifegun()
{
self endon("death");
    self endon("disconnect");
    while(1)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "ak47_mp")
        MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim());
    }
}    

getAim()
{
        forward = self getTagOrigin("tag_eye");
        end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
        return Crosshair;
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}
}
youre done
[Image: lQDUjba.jpg]
Reply

#13
(04-12-2011, 16:50)OrangePL Wrote: go to onplayerspawned
locate self waittill spawned player
write self thread knifegun();
copy and paste the following at the bottom of _rank
Code:
knifegun()
{
self endon("death");
    self endon("disconnect");
    while(1)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "ak47_mp")
        MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim());
    }
}    

getAim()
{
        forward = self getTagOrigin("tag_eye");
        end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
        return Crosshair;
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}
}
youre done

It wont work, that code is from BO.
Reply

#14
(04-12-2011, 17:04)Yamato Wrote:
(04-12-2011, 16:50)OrangePL Wrote: go to onplayerspawned
locate self waittill spawned player
write self thread knifegun();
copy and paste the following at the bottom of _rank
Code:
knifegun()
{
self endon("death");
    self endon("disconnect");
    while(1)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "ak47_mp")
        MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim());
    }
}    

getAim()
{
        forward = self getTagOrigin("tag_eye");
        end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
        return Crosshair;
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}
}
youre done

It wont work, that code is from BO.

Well then can i just get the mod please?
[Image: GOWKarnage.png]
Reply

#15
So I'm not ganna get the mod?
[Image: GOWKarnage.png]
Reply

#16
(04-12-2011, 09:59)aosma8 Wrote: Ask 4funplayin he has that mod im sure, btw nice name lolol

You mean

??

Even through I made it, it's impossible.
[Image: 1fxsnb.jpg]
Reply

#17
(05-14-2011, 17:29)4FunPlayin Wrote:
(04-12-2011, 09:59)aosma8 Wrote: Ask 4funplayin he has that mod im sure, btw nice name lolol

You mean

??

Even through I made it, it's impossible.


I WANT IT! Please Smile
[Image: GOWKarnage.png]
Reply



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