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[BO/MP] Offsets // latest version in the last post
#11
(07-22-2011, 23:25)XeroK Wrote: I'm sorry but what exactly are these for ? Out of curiosity.

offsets for creating black ops hax mostly....
[Image: b_560_95_1.png]
  Reply
#12
1.12 07/26/2011

thanks to
cardoow
raiders
CypherPresents
king-orgy
UC/GD

[hide]

C++ Code
  1. D3DRenderer: 0x46B1288
  2. ClientInfo: 0xD53EF4
  3. Entity: 0xD570F0
  4. GetWeapon (+0x8): 0x4AA510
  5. Trace: 0x5D1230
  6. RegisterTag: 0x4EF570
  7. PlayerMesh: 0x5AFBB0
  8. GetBone: 0x60B540
  9. ViewAngleX: 0xE6F250
  10. ViewAngleY: 0xE6F24C
  11. +attack: 0x80AAD0
  12. -attack: 0x80ABA0
  13. +melee: 0x80AE50
  14. -melee: 0x80AE60
  15. byteScoped: 0xE6CA00


C++ Code
  1. /////////////////////////////////////////////////////////////////////////////
  2. // Generator by CypherPresents
  3. // Game: Black Ops
  4. // File: GameDefines.h
  5. // Date: 7/27/2011 @ 16:39:11.366
  6. /////////////////////////////////////////////////////////////////////////////
  7.  
  8. #ifndef _BLACKOPS_GEN_H_
  9. #define _BLACKOPS_GEN_H_
  10.  
  11. #include "stdafx.h"
  12.  
  13. #define BO_MP "BlackOpsMP.exe"
  14. #define BO_MP_BASE 0x400000
  15. #define BO_MP_SIZE 0x4FB8000
  16.  
  17. #define CLASS_CG 0x2C397B80
  18. #define CLASS_CGS 0x2C409500
  19. #define CLASS_REFDEF 0x2C3DAC80 // without refdefViewAngles
  20. #define CLASS_REFDEF 0x2C3DAB2C // with refdefViewAngles
  21.  
  22. #define CLASS_CENTITY 0x2C483EFC // CEntity and size
  23. #define CENTITY_SIZE 0x328
  24.  
  25. #define CLASS_CLIENTINFO 0x2C3F6DA8 // Clientinfo and size
  26. #define CLIENTINFO_SIZE 0x5D0
  27.  
  28. #define CLASS_MATRIX 0x00E6F1CC // Hold recoil and more
  29. #define CLASS_MEDIA 0x00D53F00 // Game media
  30. #define CLASS_DOGS 0x00C9CDF8 // Dogs Array
  31. #define CLASS_HELI 0x00C9D878 // Heli Array
  32. #define CLASS_RCXD 0x00C9CC38 // RCXD Array
  33. #define CLASS_SENTRY 0x00C9C7B8 // Sentry Array
  34. #define CLASS_MOUSEINFO 0x037758F8 // MouseInfo class
  35. #define CLASS_PLAYERSTATE 0x00E6C9C0 // PlayerState class
  36.  
  37. #define CG_ARRAYS 0x4F992F // Some arrays with info
  38.  
  39. #define ViewAngleY 0x00E6F24C // change your y-axis view
  40. #define ViewAngleX 0x00E6F250 // change your x-axis view (X is always Y+0x4)
  41.  
  42. #define CG_EspIsVisible 0x6152B0 // IsVisible for ESP
  43. #define CG_Trace 0x5D1230 // Engine tracing
  44. #define CG_GetTagPos 0x5C8D70 // Get bone
  45. #define CG_DrawEngineText 0x6F7A20 // Draw text using engine
  46. #define CG_DrawStretchPic 0x6F74F0 // Draw using engine shaders
  47. #define CG_DrawNameTags 0x408C50 // Engine nametags function (you can also find bones here)
  48. #define Com_Error 0x50C310 // Error message
  49. #define Ping 0x00E6CA20 // Your ping
  50. #define Server IP 0x00E6C8C0 // The servers IP
  51. #define IsInGame 0x00DDC04C // Checks if your in-game
  52.  
  53. #define +attack 0x80AAD0 // Starts the primary attack
  54. #define -attack 0x80ABA0 // Ends the primary attack
  55. #define +melee 0x80AE50 // Start the melee attack
  56. #define -melee 0x80AE60 // Ends the melee attack
  57. #define +strafe 0x80AAB0 // Strafe
  58. #define -strafe 0x80AAC0 // Strafe
  59. #define +speed 0x80AA80 // Zoom
  60. #define -speed 0x80AAA0 // Zoom out
  61. #define +holdbreath 0x80ABC0 // say it all
  62. #define -holdbreath 0x80ABD0 // easy
  63. #define +activate 0x80AE70 // activate
  64. #define -activate 0x80AEC0 // activate
  65. #define +reload 0x80AF20 // Reload your weapon
  66. #define -reload 0x80AF70 // Reload your weapon
  67.  
  68. #end if


[/hide]
  Reply
#13
Patch 1.15 Offsets

C++ Code
  1. D3DRenderer: 0x46C2408
  2. ClientInfo: 0xD4F178
  3. Entity: 0xD52374
  4. GetWeapon (+0x8): 0x4AD1A0
  5. Trace: 0x4D1550
  6. RegisterTag: 0x61B760
  7. PlayerMesh: 0x5C3AE0
  8. GetBone: 0x5A5AB0
  9. ViewAngleX: 0xE6A4D0
  10. ViewAngleY: 0xE6A4CC
  11. +attack: 0x805030
  12. -attack: 0x805110
  13. +melee: 0x8053C0
  14. -melee: 0x8053D0
  15. byteScoped: 0xE67C80


C++ Code
  1. /////////////////////////////////////////////////////////////////////////////
  2. // Generator by CypherPresents
  3. // Game: Black Ops
  4. // File: GameDefines.h
  5. // Date: 10/13/2011 @ 18:4:47.444
  6. /////////////////////////////////////////////////////////////////////////////
  7.  
  8. #ifndef _BLACKOPS_GEN_H_
  9. #define _BLACKOPS_GEN_H_
  10.  
  11. #include "stdafx.h"
  12.  
  13. #define BO_MP "BlackOpsMP.exe"
  14. #define BO_MP_BASE 0x400000
  15. #define BO_MP_SIZE 0x4FA9000
  16.  
  17. #define CLASS_CG 0x2C397B80
  18. #define CLASS_CGS 0x2C409500
  19. #define CLASS_REFDEF 0x2C3DAC80 // without refdefViewAngles
  20. #define CLASS_REFDEF 0x2C3DAB2C // with refdefViewAngles
  21.  
  22. #define CLASS_MATRIX 0x00E6A44C // Hold recoil and more
  23. #define CLASS_MEDIA 0x00D4F188 // Game media
  24. #define CLASS_DOGS 0x00C98078 // Dogs Array
  25. #define CLASS_HELI 0x00C98AF8 // Heli Array
  26. #define CLASS_RCXD 0x00C97EB8 // RCXD Array
  27. #define CLASS_SENTRY 0x00C97A38 // Sentry Array
  28. #define CLASS_MOUSEINFO 0x03792378 // MouseInfo class
  29. #define CLASS_PLAYERSTATE 0x00E67C3C // PlayerState class
  30.  
  31. #define CLASS_CENTITY 0x2C483EFC
  32. #define CENTITY_SIZE 0x328
  33.  
  34. #define CLASS_CLIENTINFO 0x2C3F6DA8 // Clientinfo
  35. #define CLIENTINFO_SIZE 0x5D0 // Clientinfo size
  36.  
  37. #define CG_ARRAYS 0x66259F // Some arrays with info
  38. #define D3D_Context 0x046C2408 // by raiders <3
  39.  
  40. #define ViewAngleY 0x00E6A4CC // change your y-axis view
  41. #define ViewAngleX 0x00E6A4D0 // change your x-axis view (X is always Y+0x4)
  42.  
  43. #define CG_DrawFPS_EngineHook 0x436270 // engine function
  44. #define SCR_UpdateScreen 0x496630 // engine in-menu
  45. #define CL_WritePacket 0x570AD0 // packet sent to server
  46. #define CG_Obituary 0x7D12C0 // obituary
  47. #define CG_EndFrame 0x436270 // endframe
  48. #define CG_EspIsVisible 0x6A9BE0 // IsVisible for ESP
  49. #define CG_Trace 0x4D1550 // actually its Set_Weapon_CL_Trace
  50. #define CG_GetTagPos 0x4A04A0 // Get bone
  51. #define CG_GetPlayerTag 0x4FD250 // Get player bone
  52. #define CG_DrawEngineText 0x6F44A0 // Draw text using engine
  53. #define CG_DrawStretchPic 0x6F3F70 // Draw using engine shaders
  54. #define CG_DrawNameTags 0x508050 // Engine nametags function (you can also find bones here)
  55. #define R_RegisterFont 0x6F2460 // Register a engine font
  56. #define R_RegisterTag 0x61B760 // Register a engine tag
  57. #define R_RegisterShader 0x6D7AB0 // Register a engine shader
  58. #define CG_NoticeMessage 0x639550 // Call a engine notice box
  59. #define Com_Error 0x4AABD0 // Error message
  60. #define Ping 0x00E67CA0 // Your ping
  61.  
  62. #define Server IP 0x00E67B3C // The servers IP
  63. #define IsInGame 0x00DD72CC // Checks if your in-game
  64. #define ZoomIn 0x00E67C80 // zoom byte
  65.  
  66. #define +attack 0x805030 // Starts the primary attack
  67. #define -attack 0x805110 // Ends the primary attack
  68. #define +melee 0x8053C0 // Start the melee attack
  69. #define -melee 0x8053D0 // Ends the melee attack
  70. #define +strafe 0x805010 // Strafe
  71. #define -strafe 0x805020 // Strafe
  72. #define +speed 0x804FE0 // Zoom
  73. #define -speed 0x805000 // Zoom out
  74. #define +holdbreath 0x805130 // say it all
  75. #define -holdbreath 0x805140 // easy
  76. #define +activate 0x8053E0 // activate
  77. #define -activate 0x805430 // activate
  78. #define +reload 0x805490 // Reload your weapon
  79. #define -reload 0x8054E0 // Reload your weapon
  80.  
  81. #endif



thanks to:
raiders
CypherPresents
  Reply


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