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Release Mw3 Server Offsets Updater!
#1
Tongue 
Well, after some people asking for updated offsets, and for not bothering @Nukem , I decided to make a tool that can find the updated adresses.

How To Use:

1. Start the Server(iw5mp_server.exe).
2. Start My Tool.
3. Press "Update" button.
4. Well done, you have the updated addresses!
5. Get here and thanks/+rep me and the others in credits.

*Tested on Win7 64 bits.

Screenshot:

[Image: toola.png]

IMPORTANT:

This tool was tested in the following versions:

*1.5.388
*1.7.414
*1.8.423
*1.9.433 - current version

*Updated tool to add the following things:

-bg_FallDamageMaxHeight;
-perk_grenadeDeath;
-Small Changes.

This may not work with older versions.


Credits:

@zxz0O0 - Loads of help.
@JariZ - Motivational help.
@master131 - Explanation.
@Nukem - For Ever Thanked!
@Jorndel - Bad Ass Troll
@barata - me.

Thats all,

Thanks Barata...


Attached Files
.rar   Mw3 Server Offsets Updater.rar (Size: 150.8 KB / Downloads: 227)
.rar   Mw3 Server Offsets Updater V1.1.rar (Size: 151.66 KB / Downloads: 354)
Don't worry if things aren't the way you planned, in the end everything will solve itself...
[-] The following 24 users say Thank You to barata for this post:
  • amirdj, aosma8, Arteq, Bandarigoda123, blueberry9, d0h!, Deviler86, DidUknowiPwn, estebespt, hillbilly, itsmods.com76, JariZ, joeyb, kokole, narkos, Nekochan, Nukem, Pozzuh, smrodek11, Spartan'., SuperNovaAO, Yamato, zxz0O0, [Z00MBY] Alex
  Reply
#2
This makes updating plugins a lot easier, thanks!
  Reply
#3
great work and well appreciated!

could you also add perk_grenadedeath?

old offset was (1.7) :

0x90, 0x90, 0x90, 0x90, 0x90, 0x90 at: 0x0047EEC2
(XS4ALL/GoT2DayZ) DayZ Servers (http://got2dayz.nl)
[Image: b_350_20_2E3226_383F2D_D2E1B5_5A6C3E.png]
[Image: b_350_20_2E3226_383F2D_D2E1B5_5A6C3E.png]
[Image: b_350_20_2E3226_383F2D_D2E1B5_5A6C3E.png]
http://fb.me/GoT2DayZ
  Reply
#4
(06-10-2012, 22:16)pieter Wrote: great work and well appreciated!

could you also add perk_grenadedeath?

old offset was (1.7) :

0x90, 0x90, 0x90, 0x90, 0x90, 0x90 at: 0x0047EEC2

I will try to add it later.

Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
  Reply
#5
excellent, ty very much.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

  Reply
#6
*Added bg_FallDamageMaxHeight;
*Added perk_grenadeDeath - still need to test!

If I get the confirmation that perk_grenadeDeath works I release the new version.

Screenshot:

[Image: scaled.php?server=507&filename=tool2g.png&res=landing]
version 1.8.423

Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
[-] The following 2 users say Thank You to barata for this post:
  • estebespt, JariZ
  Reply
#7
Que?
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Mw3_Server_Offsets_Updater.Form1.FindPattern(IntPtr pHandle, Int32 startAddress, Int32 endAddress, String pattern, String mask)
   at Mw3_Server_Offsets_Updater.Form1.ce7PvdZQH(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Mw3 Server Offsets Updater
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Michael/Desktop/Mw3%20Server%20Offsets%20Updater.exe
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5458 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
33404b22-2bee-4098-aeae-958af886aa07
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Michael/Desktop/Mw3%20Server%20Offsets%20Updater.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#8
Nice job barata. I had a quick 'peep' at your tool, I'm not sure whether your patterns are reliable or not, they seem pretty short and are in a limited memory range. Have you tested this with older builds of the server? I think it'd probably break. Also, you got the maxHeight and minHeight mixed around.....

EDIT - Just tested with an old 1.2.358 server executable and got this:
Code:
<11:18 Mon Jun 2012>

--// Offsets //--

jump_height(float)................0x0FFFFFFFF
g_speed(int).......................0x0FFFFFFFF
g_gravity(int).........................0x0FFFFFFFF
bg_FallDamageMinHeight(float).......0x02

--// Functions //--

Respawn Delay Fix.................0x0FFFFFFFF
Unlimited Ammo1.................0x0FFFFFFFF
Unlimited Ammo2..................0x0FFFFFFFF

EDIT - I'm currently working on creating patterns that work for all versions of MW3 Dedi Server, I've got patterns for jump_height, g_speed, g_gravity, bg_FallDamageMaxHeight and bg_FallDamageMinHeight working so far on 1.2.358, 1.4.382 and 1.8.423 (those 3 versions are the only executables I have for servers)
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#9
im on my phone (sleep time) but the servers are running this allready

join XS-2 or XS-3 from my signature and kill yourself a few times to see/hear if a grenade falls on your death Smile

(06-11-2012, 00:48)barata Wrote: *Added bg_FallDamageMaxHeight;
*Added perk_grenadeDeath - still need to test!

If I get the confirmation that perk_grenadeDeath works I release the new version.

Screenshot:

[Image: scaled.php?server=507&filename=tool2g.png&res=landing]
version 1.8.423

Thanks Barata...
(XS4ALL/GoT2DayZ) DayZ Servers (http://got2dayz.nl)
[Image: b_350_20_2E3226_383F2D_D2E1B5_5A6C3E.png]
[Image: b_350_20_2E3226_383F2D_D2E1B5_5A6C3E.png]
[Image: b_350_20_2E3226_383F2D_D2E1B5_5A6C3E.png]
http://fb.me/GoT2DayZ
  Reply
#10
dat moment when Nova thanks you.

Nice job, barata
[Image: MaEIQ.png]
[-] The following 1 user says Thank You to Pozzuh for this post:
  • barata
  Reply


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