• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Approved] Example of a roll
#11
Guys.
We have a whole subsection for Roll Sharing.
If you make a thread for each suggestion, it'll be easier for me to add them in and see which ones I already have, as I can mark them as Approved.
Gets a bit messy if we have all suggestions in this thread.



(01-30-2011, 19:44)alistair3149 Wrote: Maybe mini hide and seek?
Btw it seems that u have got an ingame credit for every roll

Do you know how to disable collision on models?
Roll number 80 (where you fly around like crazy) was simply meant to be someone turned into a carepackage, but because of the collision, you get pushed around instead.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#12
(01-30-2011, 20:00)AZUMIKKEL Wrote: Guys.
We have a whole subsection for Roll Sharing.
If you make a thread for each suggestion, it'll be easier for me to add them in and see which ones I already have, as I can mark them as Approved.
Gets a bit messy if we have all suggestions in this thread.



(01-30-2011, 19:44)alistair3149 Wrote: Maybe mini hide and seek?
Btw it seems that u have got an ingame credit for every roll

Do you know how to disable collision on models?
Roll number 80 (where you fly around like crazy) was simply meant to be someone turned into a carepackage, but because of the collision, you get pushed around instead.
Perhaps u can try solid();
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#13
Solid() only makes nothing solid..
[Image: 1fxsnb.jpg]
  Reply
#14
(01-30-2011, 20:08)4FunPlayin Wrote: Solid() only makes nothing solid..
Thats y I asked to try it
(01-30-2011, 17:36)AZUMIKKEL Wrote:
(01-30-2011, 16:58)alistair3149 Wrote: The code is wrong...Not detect (RED) model

It's the only C4 model I can find.
And I don't think it lights with red. I think the light is added with the crossbow trail fx (the one i use in roll 99 - Paintball)

Give me a sec, I'll check it out.


EDIT: Oh you're right. It's the ones with the detectexplosive perk.

Can't find another model. Sorry
I remember there are...
Or u can try to remove the detect text
Or use getweapomodel() something like that
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#15
(01-30-2011, 20:11)alistair3149 Wrote:
(01-30-2011, 20:08)4FunPlayin Wrote: Solid() only makes nothing solid..
Thats y I asked to try it

Code:
D:\Program Files\Furry porn\Black Ops Modloader\Clean gsc's\maps\mp\_utility.gsc (4 hits)
    Line 222:         self.model notsolid();

solid led me on the right track (:
working on a model roll or two now

Meanwhile, explain what you mean with Hide n Seek?
Like, just some random model? (a roll in a roll)

Hell, when I finish AvM and then finish the mod I am going to work on afterwards (classified), and if nobody made a Hide n Seek, then I will make it.
- maybe shouldn't have said that here, where Eekhoorn can see it.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#16
(01-30-2011, 20:37)AZUMIKKEL Wrote:
(01-30-2011, 20:11)alistair3149 Wrote:
(01-30-2011, 20:08)4FunPlayin Wrote: Solid() only makes nothing solid..
Thats y I asked to try it

Code:
D:\Program Files\Furry porn\Black Ops Modloader\Clean gsc's\maps\mp\_utility.gsc (4 hits)
    Line 222:         self.model notsolid();

solid led me on the right track (:
working on a model roll or two now

Meanwhile, explain what you mean with Hide n Seek?
Like, just some random model? (a roll in a roll)

Hell, when I finish AvM and then finish the mod I am going to work on afterwards (classified), and if nobody made a Hide n Seek, then I will make it.
- maybe shouldn't have said that here, where Eekhoorn can see it.
LOL I'm just guessing about solid()
Mini hide and seek mean a list of model to choose to spawn
I dunno if zxz will make Hide and Seek in BO
Btw today is the due date of PTK, let's hope ur words won't come true :F
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#17
(01-30-2011, 20:42)alistair3149 Wrote: Btw today is the due date of PTK, let's hope ur words won't come true :F

Lies.

Btw could you explain what you want in the Hide n Seek ROLL more specificially?Tongue
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#18
(01-30-2011, 20:50)AZUMIKKEL Wrote:
(01-30-2011, 20:42)alistair3149 Wrote: Btw today is the due date of PTK, let's hope ur words won't come true :F

Lies.

Btw could you explain what you want in the Hide n Seek ROLL more specificially?Tongue
Sometimes searching in pastebin can get some idea

Make a menu for changing model, and make a button for toggling third person

Let's play with magic bullet
How about making a cluster grenade?
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#19
Aint it better to make a whole new mod around the hide 'n seek idea. In theory it should work better then having it to be a roll.
Mess with the Best, Die like the Rest.

[Image: blaziqsig1.jpg]
  Reply
#20
this mod add as a roll http://www.itsmods.com/forum/Thread-M191...n-Mod.html
i think its nice^^
  Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Roll the Dice [BUILD 2] (25th Jun 2011) AZUMIKKEL 74 40,350 12-02-2012, 10:19
Last Post: Nekochan
  [News] Mass VAC Detection Roll-Out dylankrajewski 46 22,697 11-02-2012, 04:28
Last Post: dylankrajewski
  Leecher claims credit for Roll the Dice in an interview AZUMIKKEL 16 8,073 10-22-2012, 23:17
Last Post: Arteq
  Roll The Dice 4 Bloopbloop 17 19,069 10-12-2012, 07:16
Last Post: tjb1389
  [Release] Roll the Dice MOD for MW3 JariZ 74 41,570 09-14-2012, 20:58
Last Post: hillbilly
  [Release] Roll the Dice 2 AZUMIKKEL 20 12,272 07-12-2012, 09:05
Last Post: Pozzuh
  [Release] Roll the Dice [BUILD 1] (28th Jan 2011) AZUMIKKEL 16 17,598 05-13-2012, 23:32
Last Post: AZUMIKKEL
  [Release] Roll the Dice 1.2 Eekhoorn 48 31,625 02-01-2012, 22:24
Last Post: OrangePL
  Azumikkel's Roll The Dice AZUMIKKEL 74 91,501 09-26-2011, 21:52
Last Post: Fancy
  This is how I roll JariZ 16 4,514 08-06-2011, 16:50
Last Post: JariZ

Forum Jump:


Users browsing this thread: 1 Guest(s)