Release Flag plugin for users 1.6
#21
(09-11-2012, 15:20)archit Wrote:
(09-11-2012, 14:53)jari333 Wrote: Okay, the plugin works now. But when i try to make the flags at the positions i want, get i an error:
System.IndexOutOfRangeException: The index is outside the array bounds.

at teleport.Class1.makeflags ()
System.IndexOutOfRangeException: The index is outside the array bounds.

at teleport.Class1.makeflags ()
System.IndexOutOfRangeException: The index is outside the array bounds.

at teleport.Class1.makeflags ()
This is the [TELEPORT] in my sv_config:

[TELEPORTER]
flags=4
flag1=mp_seatown,(1200,500,180),(1500,500,565)
flag2=mp_lambeth,(750,0,-255),(2500,2500,-200)
flag3=mp_exchange,(-500,1500,130),(-1500,0,2020)
flag4=mp_terminal_cls,(650,3880,340),(-1000,6000,320)
Should be
Code:
flags=4 flag1=mp_seatown,(1200_500_180),(1500_500_565) flag2=mp_lambeth,(750_0_-255),(2500_2500_-200) flag3=mp_exchange,(-500_1500_130),(-1500_0_2020) flag4=mp_terminal_cls,(650_3880_340),(-1000_6000_320)
zxz0O0 Wrote:@archit Don't use threads.
What to use in place of it? I have no idea about a replacement of thread

(09-11-2012, 14:20)CJGreenLabel Wrote: This plugin crashed the server after nextmap or map restart. Sad

You used wrong format

PM me the Source code and i will get rid of the threads
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#22
The code is on page one

Code:
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Collections; using System.Text; using Addon; namespace teleport { public class Class1:CPlugin { public override void OnServerLoad() { ServerPrint("Teleport plugin loaded!"); } public override void OnMapChange() { makeflags(); } public override void OnFastRestart() { makeflags(); } public static double Distance(Vector vec1, Vector vec2) { return Math.Sqrt(Math.Pow(vec1.X - vec2.X, 2) + Math.Pow(vec1.Y - vec2.Y, 2) + Math.Pow(vec1.Z - vec2.Z, 2)); } void monitordist(Vector point, int radius,Vector destination) { string map = GetDvar("mapname"); while (GetDvar("mapname") == map) { if (GetClients() != null) { foreach (ServerClient Client in GetClients()) { if (Distance(new Vector(Client.OriginX, Client.OriginY, Client.OriginZ), point) <= radius)//same as flag { Client.OriginX = destination.X; Client.OriginY = destination.Y; Client.OriginZ = destination.Z; } } } } } void makeflags() { try { string flag = GetServerCFG("TELEPORTER", "flags", "0"); if (flag != "0") { Dictionary<string, Vector> flagsorigin = new Dictionary<string, Vector>(); Dictionary<string, Vector> flagsdesti = new Dictionary<string, Vector>(); for (int i = 1; i <= int.Parse(flag); i++) { string flaged = GetServerCFG("TELEPORTER", string.Format("flag{0}", i.ToString()), "null"); if (flaged != null) { string map = flaged.Split(',')[0]; string vector = flaged.Split(',')[1]; string vector2 = vector.Split('(')[1]; string vector3 = vector2.Split(')')[0]; string vec1 = vector3.Split('_')[0]; string vec2 = vector3.Split('_')[1]; string vec3 = vector3.Split('_')[2]; Vector vec = new Vector(Convert.ToSingle(vec1),Convert.ToSingle(vec2), Convert.ToSingle(vec3)); flagsorigin.Add(string.Format("{0},{1}", map, i.ToString()), vec); vector = flaged.Split(',')[2]; vector2 = vector.Split('(')[1]; vector3 = vector2.Split(')')[0]; vec1 = vector3.Split('_')[0]; vec2 = vector3.Split('_')[1]; vec3 = vector3.Split('_')[2]; vec = new Vector(Convert.ToSingle(vec1), Convert.ToSingle(vec2), Convert.ToSingle(vec3)); flagsdesti.Add(string.Format("{0},{1}", map, i.ToString()), vec); } } foreach (string key in flagsdesti.Keys) { if (key.Split(',')[0] == GetDvar("mapname")) { Entity en = SpawnModel("script_brushmodel", "prop_flag_neutral", flagsdesti[key]); } } foreach (string key in flagsdesti.Keys) { if (key.Split(',')[0] == GetDvar("mapname")) { Entity en = SpawnModel("script_brushmodel", "prop_flag_neutral", flagsorigin[key]); Thread distance = new Thread(dist => monitordist(flagsorigin[key], 50, flagsdesti[key])); distance.Start(); } } } } catch (Exception e) { ServerPrint(e.ToString()); } } } }
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#23
(09-11-2012, 21:32)hillbilly Wrote: The code is on page one

LOL Will do it tomorrow, going to sleep nauw
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#24
(09-11-2012, 15:20)archit Wrote:
zxz0O0 Wrote:@archit Don't use threads.
What to use in place of it? I have no idea about a replacement of thread

OnAddonFrame is threaded, you can use it instead.
[Image: azuw.jpg]
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#25
http://www.itsmods.com/forum/Thread-Rele...opers.html

No threads - No crash! Tongue
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#26
(09-12-2012, 07:46)litgar Wrote: http://www.itsmods.com/forum/Thread-Rele...opers.html

No threads - No crash! Tongue

using System;
using System.Collections.Generic;
using Addon;
using System.Threading;
using System.IO;
using System.Collections;
namespace flags

Doesn't that still crash as your using Threading?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#27
(09-12-2012, 10:27)hillbilly Wrote:
(09-12-2012, 07:46)litgar Wrote: http://www.itsmods.com/forum/Thread-Rele...opers.html

No threads - No crash! Tongue

using System;
using System.Collections.Generic;
using Addon;
using System.Threading;
using System.IO;
using System.Collections;
namespace flags

Doesn't that still crash as your using Threading?

He just simply forgot to remove "using System.Threading" but he is not creating a single Thread inside his code.
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#28
Here is the Code without Threads:

WARNING::
I did not tested the Code. Nor i checked if it even compiles.
I edit it Notepad++.
But as i look at the Code. It SHOULD work fine

EDIT: Changed access level of Struct to public
EDIT2: Added a missing ;
EDIT3: Removed unused imports
EDIT4: List.Add instead of List.add
EDIT5: Wow '-.- changed OnServerAddon() to OnServerFrame()
EDIT6: List.Clear instead of List.clear
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#29
(09-12-2012, 12:22)Ich1994 Wrote: Here is the Code without Threads:

WARNING::
I did not tested the Code. Nor i checked if it even compiles.
I edit it Notepad++.
But as i look at the Code. I SHOULD work fine

code being tested ................

EDIT
Code tested and working.

uploaded by request,
credits .
@archit
@Ich1994
@me.. for testing lol


Attached Files
.rar   flag.rar (Size: 3.19 KB / Downloads: 66)
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#30
Does anyone server use this plugin?
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