Release Flag plugin for users 1.6
#41
(01-12-2013, 20:25)archit Wrote: 1.4 doesn't show flag but teleport still works?

This is the code that works for both, just tested it, flags show up fine using as flag and as a tp kill zone, attached is flag.dll with radius made a little bigger

Code:
using System; using System.Collections.Generic; using Addon; namespace teleport { public class Class1 : CPlugin { struct ProcessFlags { public Vector point; public int radius; public Vector destination; public ProcessFlags(Vector point, int radius, Vector destination) { this.point = point; this.radius = radius; this.destination = destination; } }; List<ProcessFlags> Flags = new List<ProcessFlags>(); public override void OnServerLoad() { ServerPrint("TELEPORTER plugin loaded!"); } public override void OnMapChange() { Flags.Clear(); makeflags(); } public override void OnFastRestart() { OnMapChange(); } public static double Distance(Vector vec1, Vector vec2) { return Math.Sqrt(Math.Pow(vec1.X - vec2.X, 2) + Math.Pow(vec1.Y - vec2.Y, 2) + Math.Pow(vec1.Z - vec2.Z, 2)); } public override void OnAddonFrame() { List<ServerClient> clients = GetClients(); if (clients != null) { foreach (ProcessFlags it in Flags) { foreach (ServerClient Client in clients) { if (Distance(new Vector(Client.OriginX, Client.OriginY, Client.OriginZ), it.point) <= it.radius)//same as flag { Client.OriginX = it.destination.X; Client.OriginY = it.destination.Y; Client.OriginZ = it.destination.Z; } } } } } void makeflags() { try { string flag = GetServerCFG("TELEPORTER", "flag", "0"); if (flag != "0") { Dictionary<string, Vector> flagsorigin = new Dictionary<string, Vector>(); Dictionary<string, Vector> flagsdesti = new Dictionary<string, Vector>(); for (int i = 1; i <= int.Parse(flag); i++) { string flaged = GetServerCFG("TELEPORTER", string.Format("flag{0}", i.ToString()), "null"); if (flaged != null) { string map = flaged.Split(',')[0]; string vector = flaged.Split(',')[1]; string vector2 = vector.Split('(')[1]; string vector3 = vector2.Split(')')[0]; string vec1 = vector3.Split('_')[0]; string vec2 = vector3.Split('_')[1]; string vec3 = vector3.Split('_')[2]; Vector vec = new Vector(Convert.ToSingle(vec1), Convert.ToSingle(vec2), Convert.ToSingle(vec3)); flagsorigin.Add(string.Format("{0},{1}", map, i.ToString()), vec); vector = flaged.Split(',')[2]; vector2 = vector.Split('(')[1]; vector3 = vector2.Split(')')[0]; vec1 = vector3.Split('_')[0]; vec2 = vector3.Split('_')[1]; vec3 = vector3.Split('_')[2]; vec = new Vector(Convert.ToSingle(vec1), Convert.ToSingle(vec2), Convert.ToSingle(vec3)); flagsdesti.Add(string.Format("{0},{1}", map, i.ToString()), vec); } } foreach (string key in flagsdesti.Keys) { if (key.Split(',')[0] == GetDvar("mapname")) { Entity en = SpawnModel("script_brushmodel", "prop_flag_neutral", flagsdesti[key]); } } foreach (string key in flagsdesti.Keys) { if (key.Split(',')[0] == GetDvar("mapname")) { Entity en = SpawnModel("script_brushmodel", "prop_flag_neutral", flagsorigin[key]); Flags.Add(new ProcessFlags(flagsorigin[key], 50, flagsdesti[key])); } } } } catch (Exception e) { ServerPrint(e.ToString()); } } } }


Attached Files
.rar   flag.rar (Size: 3.18 KB / Downloads: 53)
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#42
New update ,whole new format
Reply

#43
you didn't/can't add if map, because the version i have works fine as is.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#44
if map=mp_dome
{
flag
{
Origin:
Destination:
}
}
Will work for you?
Reply

#45
(01-14-2013, 09:29)archit Wrote: if map=mp_dome
{
flag
{
Origin:
Destination:
}
}
Will work for you?

sorry i meant distance to trigger via if map?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#46
if map=mp_dome
{
flag
{
Origin:
Destination:
Radius:
}
}
??
Reply

#47
hmm i cant even get the new one to work, Create a new file name mp_carbon.flag in plugins\teleport and add these?? what a txt file or what?

it just says No flags found
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#48
I think
Code:
hmm i cant even get the new one to work, Create a new file name mp_carbon.flag in plugins\teleport and add these?? what a txt file or what?
Code:
Create a new file name mp_carbon.flag in plugins\teleport
Code:
mp_carbon.flag
Code:
.flag
.flag > I think the file must be a .flag
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#49
hmm, well i cant get it to work
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#50
how to find the cordinates to create new flags?
Reply



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