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Release Flag plugin for developers
#1
Brick 
corrected
[-] The following 8 users say Thank You to [Z00MBY] Alex for this post:
  • Casper, d0h!, Dr3am95, hillbilly, Ich1994, surtek, zxz0O0, дмитрий
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#2
is this really work?
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#3
Your code is not sorted. And looks like sh*t.
Make it more organised.
...........
C++/Obj-C developer. Neko engine wip
Steam: Click
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#4
(09-09-2012, 09:29)JayDi Wrote: Your code is not sorted. And looks like sh*t.
Make it more organised.
...........

Relise your code pls? Super organised!
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#5
Whether it is organised or not: he releases a plugin and contributes to the community. Also he states it's for developers who probably change the code anyway.

Perfect example: http://www.itsmods.com/forum/Thread-Rele...users.html
[-] The following 1 user says Thank You to surtek for this post:
  • [Z00MBY] Alex
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#6
I though is some plugin that modifies register flags Troll

But yeah nice release
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#7
(09-09-2012, 12:41)surtek Wrote: Whether it is organised or not: he releases a plugin and contributes to the community. Also he states it's for developers who probably change the code anyway.

Perfect example: http://www.itsmods.com/forum/Thread-Rele...users.html

Good plugin, but it works without pressing the key
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#8
Really, it will be more organised and sorted if you will make function like:
Code:
Spawnflag(string map, Vector flagOne, Vector flagTwo);
And make some actors like 'flags.Add'.
It will be better and stabilitier.
... not changing bunch of code.
C++/Obj-C developer. Neko engine wip
Steam: Click
[-] The following 1 user says Thank You to Nekochan for this post:
  • [Z00MBY] Alex
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#9
Why two threads?
[Image: lQDUjba.jpg]
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#10
(09-09-2012, 13:18)OrangePL Wrote: Why two threads?

2 different plugins.
  Reply


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