HELLO
I'm try ing set up custom loadout but having trouble with killstreak settings.
All I see is specialist kill streak class setting but I want to set up assault and support.
I've tried changing:
but that did not work.
And can set up weapons and perks its just killstreaks I'm having trouble with
Any help would be appreciated.
I'm try ing set up custom loadout but having trouble with killstreak settings.
All I see is specialist kill streak class setting but I want to set up assault and support.
I've tried changing:
Code:
[color=#1E90FF]gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6,
to class.assaultStreakKills
And gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "1" // [ 0, 1 ]
toclass.assaultStreaksBeenPicked[/color]
And can set up weapons and perks its just killstreaks I'm having trouble with
Any help would be appreciated.
Code:
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "uav" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "ims" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "predator_missile" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_juiced" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "sam_turret" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "remote_mg_turret" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "emp" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
gameOpt defaultClasses.axis.[0].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[0].class.name "MY CUSTOM CLASS 1"
gameOpt defaultClasses.axis.[0].class.perks.[0] "frag_grenade_mp" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_fastreload" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_twoprimaries" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_quieter" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
gameOpt defaultClasses.axis.[0].class.perks.[5] "streaktype_specialist" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
gameOpt defaultClasses.axis.[0].class.perks.[6] "flash_grenade_mp" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "specialty_longersprint_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "specialty_fastreload_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "specialty_blindeye_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "silencer" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "grip" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_longerrange" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "snake" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "iw5_mp7" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "silencer" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "xmags" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_moredamage" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "autumn, gold" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "iw5_pp90m1" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ]