ItsMods

Full Version: How to change default loadout? DEDI SERVER.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
HELLO
I'm try ing set up custom loadout but having trouble with killstreak settings.
All I see is specialist kill streak class setting but I want to set up assault and support.
I've tried changing:
Code:
[color=#1E90FF]gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6,
to class.assaultStreakKills
And gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "1" // [ 0, 1 ]
toclass.assaultStreaksBeenPicked[/color]
but that did not work.
And can set up weapons and perks its just killstreaks I'm having trouble with
Any help would be appreciated.

Code:
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "uav" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "ims" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "predator_missile" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_juiced" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "sam_turret" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "remote_mg_turret" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "emp" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
gameOpt defaultClasses.axis.[0].class.inUse "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[0].class.name "MY CUSTOM CLASS 1"
gameOpt defaultClasses.axis.[0].class.perks.[0] "frag_grenade_mp" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_fastreload" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_twoprimaries" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_quieter" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
gameOpt defaultClasses.axis.[0].class.perks.[5] "streaktype_specialist" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
gameOpt defaultClasses.axis.[0].class.perks.[6] "flash_grenade_mp" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "specialty_longersprint_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "specialty_fastreload_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "specialty_blindeye_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "1" // [ 0, 1 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "silencer" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "grip" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_longerrange" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "snake" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "iw5_mp7" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "silencer" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "xmags" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_moredamage" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "autumn, gold" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "iw5_pp90m1" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ]
Added [code] tags to mainpost.
when you're gonna edit a post, do it good @surtek Troll
Moved post to right section