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Release MW3: Random Weapon Plugin V1
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Post: #31
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RE: MW3: Random Weapon Plugin V1
any news on this or even the source?
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Post: #32
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RE: MW3: Random Weapon Plugin V1
Well I haven't gotten enough time to mess with it since I had volunteered today and yesterday. I really won't have time to work with this since I have school VERY soon. If it's okay with JayDi I will send you it.
![]() ![]() +rep me if I've been helpful Thanks. |
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Post: #33
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RE: MW3: Random Weapon Plugin V1
JayDi has kindly sent me the source, but any help on restricting weapons for infected would be appreciated.
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Post: #34
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RE: MW3: Random Weapon Plugin V1
CSHARP Code
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The following 2 users say Thank You to JoSchaap for this post:DidUknowiPwn (07-18-2012), hillbilly (07-18-2012) |
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Post: #35
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RE: MW3: Random Weapon Plugin V1
(07-18-2012 16:21)pieter Wrote: Thanks, gonna try it now. hmm getting giverandomweapon does not exist in the current context and No overload for method Tell client takes two arguments |
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Post: #36
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RE: MW3: Random Weapon Plugin V1
i dont have the source but its probably named differently lol
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Post: #37
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RE: MW3: Random Weapon Plugin V1
ok got the source, here's my idea
also disables the plugin during gungame (would destroy the game) start of the randomweaponmachine CSHARP Code
Im posting this rather then replying, because im not a C# guru lol. i started learning Csharp when i registerred on itsmods so there might be a better way! |
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The following 2 users say Thank You to JoSchaap for this post:DidUknowiPwn (07-19-2012), hillbilly (07-19-2012) |
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Post: #38
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RE: MW3: Random Weapon Plugin V1
worked a treat pieter, could you possibly add a choice of weapons for infected, ie: shield,smoke etc ? just so say some will spawn with a shield and some not. and smoke (always smoke)
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Post: #39
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RE: MW3: Random Weapon Plugin V1
that would mean completely rewriting it, i really dont have time for that atm
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Post: #40
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RE: MW3: Random Weapon Plugin V1
oh ok, thanks for what you have done anyway.
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