Poll: Would you participate in the making of this mod?
You do not have permission to vote in this poll.
Yes.
44.44%
8 44.44%
No.
11.11%
2 11.11%
I like the idea, but I don't want to mod Cod4.
44.44%
8 44.44%
Total 18 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Operation modtools
#31
(07-04-2012, 22:58)Rendflex Wrote: Cryengine 3 is very difficult to use if you're a beginner IMO...

I vote for source sdk. Udk simple games? you call mass efect 3 simple? or batman arkham asylum simple? or bioshock? i dont think so.

i vote for sdk for the simple reason my pc doesnt handle udk very well and i want to help xD and i love valve
LOL
Reply

#32
All engines that you've never used are hard you dipshits, Also Nova, doesn't seem that you speak out of that much experience (regarding UDK).
Anybody here that has actually worked with UDK/CryEngine (and with worked I mean at least a month) ?
Reply

#33
This isn't going anywhere
[Image: MaEIQ.png]
Reply

#34
(07-04-2012, 23:54)JariZ Wrote: All engines that you've never used are hard you dipshits

I knew someone would say that! Obviously, but CE3 differs in several ways, IMO the biggest difference in map making is that you don't place "brushes" as most engines do, but instead models.
Reply

#35
(07-04-2012, 23:54)JariZ Wrote: All engines that you've never used are hard you dipshits

Quake 1/Source SDK is still the easiest engine I have ever worked with and I can recommend it to EVERYONE who wants to start making maps.

Also simple games made in UDK? Dumb Bitch Paintball Island is made with UDK, you call that simple?

EDIT: And also again: if this is going to be made (and wasn't just a Troll post, which it was, I know) and you use Source SDK I am willing to help. That is actually the only commercial engine you guys probably ever heard of that I know lots about.
Reply

#36
Yep, agree with @SuperNovaAO. I haven't worked more than a month with CE3 or UDK, but I know people who did it and they all say that Source is easier, because it is intuitive in mapping part. Just placing brushes, then applying some details to them, placing some static and physics models, some other entities, NPCs on level, making really fast simple script and you're done. And in other engines it is far more harder.

Also, what I wanted to say is that ofc it is the choice of @Rendflex but look, the game is like protest against Activation, DLCs and how they never keep their promises. While doing this, we could also make a kind of thankyou for VALVe because they are real guys, releasing lots of useful stuff for free and betas (Source SDK itself is one of the examples). And if you will really start working on this project I would like to help as much as I can. And I think that we have to start working on it (by us I mean ItsMods) because
1.) Idea is amazing
2.) We really can
3.) I think it will be popular because of "script" and our community is well-known enough. The game by ItsMods will sound nice LOL
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#37
IF it's a big project, don't use UDK, because unrealscript suck.
Also, IF the game is based on a big map / open world, don't use UDK.

Limit map of UDK = 10 km
Limit map of CE3 = 262 km

If you have knowledge in C++, you can use them with CryEngine, not with UDK.

When i said "simple games", i mean "corridors" games, or FPS with some little maps.

Personally I prefer an innovator game with a huge map, than a remake of CoD with different weapons.

But i agree, UDK is cool. It just depends on what type of game you want to make.

PS: People prefer big maps / open world, check the DayZ success !
Reply

#38
The maps should differ per "badguy building", it could be a tall glass building in a modern urban city, it could be a small wooden estate/house in a Vietnamese jungle camp, or even a underground base in the desert.
Reply

#39
I imagine the building like in the series 'The Walking Dead' in season 1 episode 5 and 6 (the epidermic control center). That would look awesome.
[Image: azuw.jpg]
Reply

#40
(07-05-2012, 12:49)Romuald27 Wrote: Limit map of UDK = 10 km
Limit map of CE3 = 262 km

ArmA 2 is unlimited I think Big Grin

Also yes, the Source Engine is very limited in map size but loading times of a map are very short and you can take a "modern officebuilding" and just load every floor seperately.

Also if you make it with CE3 you will hardly find any players because I think 99% of the people that ever played a FPS do own one Source Engine game which gives you access to play all mods based on the Source Engine whereas hardly anyone (compared to all FPS players) own a CE3 game.

So licensing is easier with the Source Engine.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Modtools cod:ghosts surtek 10 9,270 10-10-2013, 07:33
Last Post: Nekochan
  Operation Better MW2 DidUknowiPwn 5 4,167 07-08-2013, 20:20
Last Post: Yamato
  Operation StopLeech Arteq 35 15,790 02-27-2013, 16:54
Last Post: Nekochan
Rainbow Operation "SHUT UP" Nekochan 0 1,701 02-23-2013, 09:32
Last Post: Nekochan
  [Tutorial] Creating mods for zombies with modtools Lost4468 24 23,294 12-11-2012, 01:52
Last Post: DidUknowiPwn
  No modtools, no server renting and no public server files rotceh_dnih 58 27,922 11-12-2012, 14:54
Last Post: CJGreenLabel
  [News] Operation 'Let's start on another project that we won't finish' JariZ 10 6,314 08-26-2012, 17:59
Last Post: Arteq
  [Release] Operation Accoustic Kitty JariZ 5 62,313 01-23-2012, 22:24
Last Post: AZUMIKKEL
  [News] Operation Asshat aosma8 5 3,589 11-12-2011, 19:39
Last Post: 4FunPlayin
Video [News] Operation Firestorm, Grand Bazaar and Seine Crossing MP Gameplay d0h! 5 3,379 10-17-2011, 16:59
Last Post: d0h!

Forum Jump:


Users browsing this thread:
5 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.