It's just a random number between 0-1 for each color :c
Anyway to not override the original GSC this is what'll you do
Code:
onPlayerConnect()
{
self endon("disconnect");
for(;;)
{
level waittill( "connected", player);
player thread hitmarkerColor();
}
}
hitmarkerColor()
{
while ( true )
{
while( !isDefined( self.hud_damagefeedback ) )
{
wait 0.5;
}
self.hud_damagefeedback.color = getGoodColor();
wait 0.5;
}
}
getGoodColor()
{
color = []; //Array as Vector3
for( i=0;i<3;i++)
{
color[i] = randomint( 2 );
}
if( color[0] == color[1] && color[1] == color[2] )
{
rand = randomint(3);
color[rand] += 1;
color[rand] %= 2;
}
return ( color[0], color[1], color[2] );
}
-Made by momo5502
You could've opened the IWD and checks scripts/functions.gsc <_<
It's Fashion. Damn russian guy/translator.
@
DidUknowiPwn - why using random colors ?... also like he knows what is gsc.
DidUknowiPwn, Thanks for the help