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Full Version: On "round end" and "round start"
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Hey guys..
I'm trying to create a small mod and i need to thread a function on start and end of every round.
I tryed "waittill("round_end") and waittill("round_start") but its not working.. :x
Any ideas? Tongue
try gameFlagWait
Try
level waittil("game_ended");
level waittill("round_ended");


Or not just write some gsc code to call function from Round ending?